Doctor Pong, also known as Puppy Pong, was an adaption of the original arcade Pong for use in a non-coin-operated environment. It was conceptualized by Nolan Bushnell, Steve Bristow, and a marketing firm to move their arcade games into a non-arcade environment — in this case, to help occupy children in pediatricians' waiting rooms. Originally designed to be a model of Snoopy's doghouse with Pong built into the side of it, when Charles Schulz declined Atari the use of Snoopy, the model was changed to a generic doghouse with a puppy looking over the top. Puppy Pong saw a limited production run and was tested at Chuck E. Cheese's early locations.[1]
Doctor Pong | |
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![]() A Puppy Pong machine at the National Videogame Museum. | |
Developer(s) | Atari Inc. |
Publisher(s) | Atari Inc. |
Designer(s) | Allan Alcorn, Nolan Bushnell, Steve Bristow |
Series | Pong |
Platform(s) | Arcade |
Release | North America 1975 - 1977 |
Genre(s) | Sports simulation |
The original Snoopy Pong cabinet was designed by Regan Cheng of the Atari Industrial Design group. The follow-up Puppy Pong cabinet was designed by Regan's manager, Chas Grossman.[1]
Both cabinets consisted of a doghouse housing a Pong board modified to not use a coin drop as a start trigger. The original Pong automatically starts several seconds after a coin is inserted. In Doctor Pong and Puppy Pong, a "start button" was instead wired up to start the games, set under the vertically mounted television in the dog house "roof." Instead of a traditional control panel, spinners are mounted directly on the roof, as well.
1970s Atari arcade games | |
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Syzygy Engineering (1971) |
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1972 | |
1973 |
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1974 |
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1975 |
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1976 |
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1977 |
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1978 |
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1979 |
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List of Atari, Inc. games (1972–1984) |
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