Deathsmiles II: Makai no Merry Christmas[1] is a bullet hell game by Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics. A compilation of Deathsmiles I and Deathsmiles II was released on PlayStation 4, Xbox One, and Nintendo Switch in Japan in December 2021.
![]() | This article may be expanded with text translated from the corresponding article in Japanese. (March 2015) Click [show] for important translation instructions.
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Deathsmiles II | |
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Developer(s) | Cave |
Publisher(s) | City Connection |
Composer(s) | Manabu Namiki Noriyuki Kamikura Yoshimi Kudo Motoi Sakuraba |
Series | Deathsmiles |
Platform(s) |
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Release | Arcade
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Genre(s) | Bullet hell |
Mode(s) | Single-player, multiplayer |
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Deathsmiles IIX was ported to the Xbox 360 with additional modes in 2010. It was released both regular and limited editions which included a soundtrack CD.[citation needed] On release week, Deathsmiles IIX sold 16,112 copies in Japan according to Media Create.[2] A platinum edition was released in 2011. The unlocalized Japanese release was made available on the US "Games on Demand" store in 2011.[3]
In Japan, Famitsu gave the X360 version a score of 30 out of 40.[4] Gamesradar rated the XBLA release a 3.5 out of 5 and commented that "despite everything it has going against it, Deathsmiles 2X stands out as one of the better shooters available in the Western market. It’s action-packed, easy to play, tough to master, and has a certain charm to it that makes you forgive its lackluster presentation."[5]
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