Deathsmiles II: Makai no Merry Christmas[1] is a bullet hell game by Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics. A compilation of Deathsmiles I and Deathsmiles II was released on PlayStation 4, Xbox One, and Nintendo Switch in Japan in December 2021.
This article may be expanded with text translated from the corresponding article in Japanese. (March 2015) Click [show] for important translation instructions.
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| Deathsmiles II | |
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| Developer(s) | Cave |
| Publisher(s) | City Connection |
| Composer(s) | Manabu Namiki Noriyuki Kamikura Yoshimi Kudo Motoi Sakuraba |
| Series | Deathsmiles |
| Platform(s) |
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| Release | Arcade
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| Genre(s) | Bullet hell |
| Mode(s) | Single-player, multiplayer |

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Deathsmiles IIX was ported to the Xbox 360 with additional modes in 2010. It was released both regular and limited editions which included a soundtrack CD.[citation needed] On release week, Deathsmiles IIX sold 16,112 copies in Japan according to Media Create.[2] A platinum edition was released in 2011. The unlocalized Japanese release was made available on the US "Games on Demand" store in 2011.[3]
In Japan, Famitsu gave the X360 version a score of 30 out of 40.[4] Gamesradar rated the XBLA release a 3.5 out of 5 and commented that "despite everything it has going against it, Deathsmiles 2X stands out as one of the better shooters available in the Western market. It’s action-packed, easy to play, tough to master, and has a certain charm to it that makes you forgive its lackluster presentation."[5]
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