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Crusader Kings is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called Deus Vult was released in October 2007. A sequel using the newer Clausewitz Engine, Crusader Kings II, was released in February 2012, and another sequel, Crusader Kings III, was released on September 1, 2020.

Crusader Kings
Developer(s)Paradox Development Studio
Publisher(s)
  • SWE: PAN Vision
  • UK: Koch Media
  • NA: Paradox Interactive
Producer(s)Johan Andersson
Designer(s)
  • Henrik Fåhraeus
  • Joakim Bergqwist
Programmer(s)Johan Andersson
Artist(s)Marcus Edstroem
Composer(s)Inon Zur
EngineEuropa Engine
Platform(s)Microsoft Windows, Mac OS X
ReleaseWindows
  • EU: April 23, 2004
  • NA: May 2004 (Online)
  • AU: July 15, 2004
  • NA: September 28, 2004
OS X
  • WW: May 5, 2005
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Setting


The game is set primarily in Europe in the mid to late Middle Ages in the time-period from December 26, 1066 (the day after the coronation of William the Conqueror) until December 30, 1452 (five months before the fall of Constantinople). Three scenarios are also included in the game, namely: the Battle of Hastings (1066), the Third Crusade (1187), and the Hundred Years' War (started in 1337).[1]


Gameplay


Unlike other Paradox titles (such as the first two Europa Universalis series), Crusader Kings is a dynasty simulator with similarities to role-playing video games in that it focuses on a trait-based individual whose primary goal is the growth and enrichment of their dynasty. In the game, the player attempts to lead their dynastic demesne across four centuries, while managing its familial, economic, military, political, and religious affairs and stability. Rulers are supported by appointed councillors, a Chancellor, Steward, Marshal, Spy Master, and Diocese Bishop, and oversee scutage from their vassals.

In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical themes, make for varied game play and challenges. Crusader Kings also differs from many similar turn-based strategy games in that time flows continuously rather than taking place in discrete turns. As such, the player is able to pause the game, examine the map and its characters, and make decisions and give orders, then speed up or slow down time as events take their course.

Over time, based on the territories and titles held, characters can be elevated upwards in status (from count, duke, king, to emperor substantive titles) or regress as status and lands are lost. The lowest level count vassal tiers (i.e. castle baron, city mayor, church bishop), as seen in Crusader Kings II are not represented. The game is lost if no direct member of the playable dynasty holds or inherits an imperial, royal, or noble rank.


Development


The lead game programmer was Johan Andersson. The engine for the game was based on the one developed for Europa Universalis II, i.e. the updated Europa Engine, which had been released in December 2001.[2] The similarities between the two games, and the release of a save game converter, allow players to continue their game after 1419 through Europa Universalis II.

In North America, Crusader Kings was originally planned to be published by Strategy First. However, Paradox revealed in June 2004 that it would self-publish the game, which it called "a way for Paradox to secure our intellectual property and to serve our customers in a better way."[3]


Reception


The game received "average" reviews according to the review aggregation website Metacritic,[4] and many U.S. reviews came in a few months before the game's official U.S. release.[5][7][8][9][10][12]

In the 2013 book Digital Gaming Re-imagines the Middle Ages, the author explains that:

As digital medievalism, Crusader Kings models systems of cultural change in the Middle Ages rather than merely assigning cultural labels to people and geographic areas of Europe at specific chronological dates. The game attempts to avoid anachronism through historically based systems of gameplay, rather than through rote inclusion of historical facts.[13]


Awards



Expansion


A downloadable expansion pack called Deus Vult ("God wills it" in Latin) was released in October 2007.[13][16][17] Improvements to the base game included:[18]

As with other Paradox games, within days of release, fan made mods began to appear such as The Deus Vult Improvement Pack, aimed at fixing bugs and making the map, cultures, and characters more historically accurate.[19][20]


References


  1. "Crusader Kings for Macintosh (2005)". MobyGames. Retrieved 2019-07-22.
  2. "Crusader Kings - PC". Gamepressure.com. Retrieved 2019-07-20.
  3. Calvert, Justin (June 16, 2004). "Paradox to self-publish Crusader Kings". GameSpot. Archived from the original on March 11, 2005.
  4. "Crusader Kings for PC Reviews". Metacritic. Retrieved May 15, 2020.
  5. Durham Jr., Joel (June 4, 2004). "Crusader Kings". 1UP.com. Archived from the original on June 25, 2004. Retrieved December 3, 2017.
  6. Goodfellow, Troy S. "1066 and All That". Computer Games Magazine (165). Archived from the original on November 12, 2011.
  7. Liberatore, Rafael (August 2004). "Crusader Kings" (PDF). Computer Gaming World. No. 241. p. 80. Archived from the original on June 17, 2004. Retrieved December 2, 2017.
  8. Todd, Brett (June 10, 2004). "Crusader Kings Review". GameSpot.
  9. Chick, Tom (June 8, 2004). "GameSpy: Crusader Kings". GameSpy. Archived from the original on June 2, 2020. Retrieved December 3, 2017.
  10. Hopper, Steven (May 25, 2004). "Crusader Kings - PC - Review". GameZone. Archived from the original on January 25, 2009. Retrieved December 3, 2017.
  11. Butts, Steve (September 24, 2004). "Crusader Kings". IGN. Retrieved December 3, 2017.
  12. "Crusader Kings". PC Gamer. July 2004. p. 74.
  13. Kline, Daniel T. (2013-09-11). Digital Gaming Re-imagines the Middle Ages. Routledge. ISBN 9781136221828.
  14. "Award-Winning Crusader Kings Now Available in Stores". Paradox Interactive. September 28, 2004. Retrieved October 29, 2016.
  15. Horwitz, Andrew (2004). "Crusader Kings". Game Vortex. Retrieved October 29, 2016.
  16. "Crusader Kings: Deus Vult - PC". Gamepressure.com. Retrieved 2019-07-20.
  17. "Crusader Kings: Deus Vult launched on GamersGate". GamesIndustry.biz. Retrieved 2019-07-21.
  18. "Announcement - Crusader Kings: Deus Vult". Paradox Interactive Forums. Retrieved 2019-07-21.
  19. "The Deus Vult Improvement Pack". Paradox Interactive Forums. Retrieved 2019-07-21.
  20. "FilePlanet - DVIP The Deus Vult Improvement Pack". FilePlanet. Retrieved 2019-07-21.



На других языках


[de] Crusader Kings

Crusader Kings ist ein Globalstrategiespiel für Windows aus dem Jahr 2004, das in der Zeit des Hoch- und Spätmittelalters angesiedelt ist. Das von Paradox Interactive produzierte Spiel basiert auf der Grafikengine des bekannten Strategiespiels Europa Universalis 2 und läuft wie dieses in Echtzeit ab. Die Fortsetzung Crusader Kings II erschien 2012.
- [en] Crusader Kings (video game)

[es] Crusader Kings

Crusader Kings es un videojuego de estrategia desarrollado por Paradox Interactive que comprende el período entre 1066 y 1453. Al contrario que otros juegos de Paradox, como Hearts of Iron, Victoria y Europa Universalis II, en Crusader Kings el jugador toma el control de una dinastía, en vez de un país. Esta característica hace que el juego adquiera similitudes con algunos juegos de rol.

[ru] Crusader Kings

Crusader Kings (CK, в русской локализации — Крестоносцы) — компьютерная игра жанра глобальная стратегия. Выпущена в 2004 году. Продолжает серию игр, начатую Europa Universalis. Несмотря на сходство с EU, CK имеет ряд существенных отличий от других игр серии.



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