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Crazy Climber (クレイジークライマー, Kureijī Kuraimā) is a vertical scrolling arcade climbing game produced by Nichibutsu (Nihon Bussan Co. Ltd.) and released in 1980 worldwide. In North America, the game was also released by Taito America. It was later released by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles. It is one of the most acclaimed games in Nichibutsu's library. A precursor to the platform game genre, Crazy Climber was the first climbing-themed video game—specifically, climbing buildings—before Nintendo's 1981 release Donkey Kong.[9][10]

Crazy Climber
Arcade flyer
Developer(s)Jorudan
Publisher(s)Arcade
  • WW: Nichibutsu[1][2]
  • NA: Taito America
Ports
HAMSTER Corporation
Designer(s)Shigeki Fujiwara
Composer(s)Kenji Yoshida (Famicom)[3]
Platform(s)Arcade, Arcadia 2001, Atari 2600, Famicom, Sharp X68000
ReleaseArcade
  • JP: November 1980[4]
Atari 2600
Famicom
  • JP: December 26, 1986[6]
Sharp X68000
  • JP: August 27, 1993[7]
PlayStation
  • JP: February 23, 1996
PlayStation 2
  • JP: July 21, 2005
PlayStation 4
  • JP: May 15, 2014
  • NA: May 26, 2015
Genre(s)Climbing
Mode(s)Up to 2 players, alternating turns
Arcade systemCrazy Climber[8]

It was the third highest-earning arcade game of 1980 in Japan, while also being a commercial success in North America. The game was ported to the Atari 2600, Arcadia 2001, PC-8801 (released in December 1981), MZ-80B (released in January 1982), Famicom, Super Famicom and Sharp X68000. A sequel, Crazy Climber 2, was released for arcades in 1988.


Description


Famicom screenshot
Famicom screenshot

The player assumes the role of a climber attempting to reach the top of four skyscrapers. The climber is controlled via two joysticks.


Obstacles


Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.

One ally the climber has is a pink "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon.

If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter only waits about 30 seconds before flying off.

If the player completes all four skyscrapers, he is taken back to the first skyscraper and the game restarts from the beginning, but the player keeps his score.

The difficulty level of any game was modified to take into account the skill of previous players. Hence if a player pushed the high score up to 250,000 any novice player following would get thoroughly wiped out for several games, due to the increased difficulty level, and have to play until it dropped back down.

Musical cues used throughout the game include "Baby Elephant Walk", "The Pink Panther Theme", and "The Entertainer".

If the climber is not moved for several seconds, a voice says "Go for it!"

The Family Computer version had a special controller that could be used with it.


Reception


In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian.[11] Crazy Climber was also Japan's eighth highest-grossing arcade game of 1981.[12]

In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.[13]


Legacy



References


  1. "Video Game Flyers: Crazy Climber, Nichibutsu (EU)". The Arcade Flyer Archive. Retrieved 13 May 2021.
  2. "Video Game Flyers: Crazy Climber, Nichibutsu (NA)". The Arcade Flyer Archive. Retrieved 8 August 2021.
  3. "Game Credits: C - Video Game Music Preservation Foundation Wiki".
  4. Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 55. ISBN 978-4990251215.
  5. Gamefaqs.com
  6. Gamefaqs.com
  7. Gamefaqs.com
  8. Mamedev.org Archived 2014-10-27 at the Wayback Machine
  9. "Donkey Kong". AllGame. Archived from the original on 2014-01-01.
  10. "Crazy Climber". AllGame. Archived from the original on 2014-01-01.
  11. "ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines] (PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 2.
  12. ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —" (PDF). Game Machine. No. 182. Amusement Press, Inc. 15 February 1982. p. 30.
  13. Cohen, Daniel (1982). Video Games. New York: Pocket Books. p. 38. ISBN 0-671-45872-8.
  14. Trost, Mark (February 1983). "Spiderman". Electronic Fun with Computers & Games. Vol. 1, no. 4. pp. 58–9.
  15. IGN: Crazy Climber Archived 2011-07-13 at the Wayback Machine
  16. Lane, Gavin (2020-03-13). "Guide: Every Arcade Archives Game On Nintendo Switch, Plus Our Top Picks". Nintendo Life. Archived from the original on 2020-03-28. Retrieved 2020-03-28.
  17. "Arcade Archives | HAMSTER Corporation". www.hamster.co.jp. Retrieved 2020-03-28.



На других языках


- [en] Crazy Climber

[ru] Crazy Climber

Crazy Climber («Отвязный скалолаз») — аркадный автомат, выпущенный Nihon Bussan Co. Ltd в 1980 году. Эта игра также была выпущена фирмой Atari в 1982 году для игровой приставки Atari 2600, среди других четырёх игр выпущенных специально для Atari Fan Club.



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