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Colin McRae: Dirt 2 (stylised as Colin McRae: DiRT 2) is a simcade racing video game developed and published by Codemasters in 2009, first for the Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360, and then later for PC platforms (Windows, OS X). It is the first game in the series since McRae's death in 2007 and the last to feature his name in the title.[lower-alpha 1] It is also the first and only game in the series to be available on a Nintendo home console and the last game in the series to be released on handhelds.

Colin McRae: DiRT 2
Developer(s)
  • Codemasters
  • Firebrand Games (DS)
  • Sumo Digital (PSP, Wii)
Publisher(s)
  • Codemasters
  • Feral Interactive (OS X)[1]
Producer(s)Adam Askew
Designer(s)Matthew Horsman
Programmer(s)Matthew Craven
Artist(s)
  • Nathan Fisher
  • Daniel Oxford
  • Jorge Hernandez-Soria
SeriesColin McRae Rally and Dirt
EngineEGO 1.0[2]
Octane (DS)[3]
Platform(s)
  • Microsoft Windows
  • Nintendo DS
  • OS X
  • PlayStation 3
  • PlayStation Portable
  • Wii
  • Xbox 360
Release
  • NA: 8 September 2009
  • EU: 11 September 2009
  • AU: 17 September 2009
  • AU: 24 September 2009 (DS)
Microsoft Windows[4]
  • EU: 4 December 2009
  • NA: 8 December 2009
  • AU: 10 December 2009
OS X
  • NA: August 2011
Genre(s)Racing
Mode(s)Single-player, multiplayer

It features Ken Block, Travis Pastrana, Tanner Foust, Dave Mirra and Mohammed ben Sulayem. The game includes many new race-events, including stadium events. Along with the player, an RV travels from one event to another, and serves as "headquarters" for the player. It features a roster of contemporary off-road events, taking players to diverse and challenging real-world environments. The game takes place across Asia, Europe, Africa and North America. The game includes five different event types, plus three more "special" game modes. The World Tour mode sees players competing in multi-car and solo races at new locations, and also includes a new multiplayer mode. The sequel Dirt 3 was released in 2011.


Gameplay


Colin McRae: Dirt 2 features five racing disciplines, all of which are playable offline (against AI bots when applicable) and online. In addition, three "special modes" are included. Colin McRae: Dirt 2 runs on an updated version of the EGO engine, which powered Codemasters' Race Driver: Grid as well. The engine features, most notably, an updated physics engine, which models realistic weight transfer during turning maneuvers, allowing the player to incorporate advanced driving techniques, such as the Scandinavian flick.[5]


Special Modes


In addition to the five straight game types, there are three special variants, each applicable to multiple modes.


Multiplayer


Colin McRae: Dirt 2 features a set of multiplayer modes which the user can partake in over, the PlayStation Network, Games For Windows - Live and Xbox Live, as well as local multiplayer. Up to eight players can compete in ranked (Pro Tour) or unranked matches (Jam Session). Within the "Jam Session" category, any class of cars may be used on any track; the game lets hosts know when a combination is not necessarily advisable, such as Trailblazer cars on a Rallycross circuit. Ranked matches are, by comparison, much more restrained; only the prescribed cars may be used on a track.


Development and release


Shortly before the release of Colin McRae: Dirt, Colin McRae: Dirt 2 was described by Matthew Horsman, chief game designer for the game, as a game more improved and refined than its predecessor.[7] The engine, EGO, initially featured in Race Driver: Grid, was updated to better take advantage of the PlayStation 3 specifications, as well as improving multi-core processor utilization on the Xbox 360 and PC. The Flashback ability, allowing players to rewind time mid-race, a new feature in Grid, was kept and improved due to its popularity. In addition, the features and expanse of the multiplayer component, which was often criticized in Colin McRae: Dirt as being fairly anaemic, was completely new to the series.[8]

Ken Block, a rally driver featured in Colin McRae: Dirt 2, served as a consultant throughout the game's development of the handling and physics model. For example, when Block was playing the first development build of the game, he had noticed the cars did not have enough grip. This was taken into consideration and the handling model was improved.[9]

Colin McRae: Dirt 2 used the audio technology Ambisonics. It was the first PC video game to use Blue Ripple Sound's Rapture3D sound engine by default.[10] It was also one of the first video games to implement the then newly released DirectX 11 graphical standard on ATI 5000 and NVIDIA Geforce 400 series chipsets. Firebrand Games, developer of Race Driver: Create and Race, developed a Nintendo DS version of Dirt 2 that would run on its Octane engine, also used by Firebrand's DS version of Race Driver: Grid, utilizing its 3-D graphics, user interface and track editor.[3]

Colin McRae: Dirt 2 was an official sponsor of Ken Block, Travis Pastrana, Tanner Foust and Dave Mirra of the Subaru Rally Team USA.[6]

A demo of the game was released on the PlayStation Store and Xbox Live Marketplace on 20 August 2009.[11] The demo appeared for the PC on 29 November; it features the same content as the console demo with the addition of higher graphic settings and a benchmark tool.[12] The Mac OS X version of the game was released by Feral Interactive.[1]

In February 2009, Codemasters revealed plans to release "a number of small DLC packs soon after launch which players can use to personalise and augment the boxed game".[13] Ultimately, Codemasters only released two small downloadable content items, which essentially functioned like cheat codes. They were "Trust Fund", which unlocks all vehicles, liveries and upgrades, and "Access All Areas", which unlocks all events and tracks.[14]


Reception


The PlayStation 3, Xbox 360 and PC versions of Colin McRae: Dirt 2 received positive reviews from critics, receiving a Metacritic score of 89 for the PC and 87 for the two HD consoles. These versions were reviewed positively by IGN, receiving a score of 8.4/10 from the U.S. site,[28] and a slightly more favourable 9/10 from the UK site.[37] Eurogamer gave those same versions Colin McRae: Dirt 2 a score of 8/10 with their main criticisms being reserved for the lack of weather and track deterioration, and the fact that damage now has very little influence on the game, with drivers receiving a brand new car for each race.[22] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of one nine, one eight, and two nines, for a total of 35 out of 40.[38]

The Nintendo DS version was regarded by a smaller number of reviewers to be almost as good as the PS3, Xbox 360 and PC versions, achieving a Metacritic score of 73. IGN and Nintendo World Report gave that version an 8 out of 10, praising its quick setup and meaty content, including the ability to upgrade and customize cars, as well as design custom courses.[29][39] The Sumo Digital versions released on Wii and PSP were deemed to be the worst, with Metacritic scores of 51 and 55 respectively.[20][19] IGN faulted both versions for their poor controls, AI and content, giving out a score of 4 and 4.2 respectively.[31][30]


References


  1. "Feral Interactive: DiRT 2 release announcement". Archived from the original on 28 September 2011. Retrieved 18 August 2011.
  2. Robinson, Martin (19 November 2008). "Colin McRae: DiRT 2 Announced". IGN. Archived from the original on 11 December 2008. Retrieved 19 November 2008.
  3. Bozon, Mark (6 August 2009). "Dirt 2 DS Unveiled". IGN. Retrieved 5 August 2021.
  4. "Dirt 2 PC version release date". New Game Network. Archived from the original on 29 October 2009. Retrieved 27 October 2009.
  5. "Codemasters". Codemasters. Archived from the original on 6 June 2011. Retrieved 14 February 2011.
  6. "Niet compatibele browser | Facebook". Dirt2game.com. Archived from the original on 8 January 2011. Retrieved 14 February 2011.
  7. Simmons, Alex (12 July 2007). "E3 2007: DiRT 2 in the Works". PlayStation 3 News at IGN. IGN. Archived from the original on 3 January 2009. Retrieved 14 February 2011.
  8. Robinson, Martin (19 November 2008). "Colin McRae: DiRT 2 Interview". PlayStation 3 Features at IGN. UK: IGN. Archived from the original on 3 January 2009. Retrieved 14 February 2011.
  9. Inside Codemasters' DiRT 2 - Exclusive Interview, retrieved 27 April 2022
  10. "Games". Blueripplesound.com. Archived from the original on 8 July 2011. Retrieved 14 February 2011.
  11. "Dirt 2 demo out now". CVG. Archived from the original on 29 August 2009. Retrieved 16 May 2019.
  12. "Dirt 2 PC demo leaked". New Game Network. Archived from the original on 30 November 2009. Retrieved 30 November 2009.
  13. "News: Dirt 2: Multiple DLC packs planned". ComputerAndVideoGames.com. 20 February 2009. Archived from the original on 16 January 2010. Retrieved 14 February 2011.
  14. "Codemasters' DiRT 2 DLC is… Disappointing". PS3Vault. 9 October 2009. Archived from the original on 3 July 2011. Retrieved 14 February 2011.
  15. "DiRT 2 for PC Reviews". Metacritic. Archived from the original on 15 February 2017. Retrieved 25 January 2017.
  16. "DiRT 2 for PlayStation 3 Reviews". Metacritic. Archived from the original on 13 January 2017. Retrieved 25 January 2017.
  17. "DiRT 2 for Xbox 360 Reviews". Metacritic. Archived from the original on 15 February 2017. Retrieved 25 January 2017.
  18. "DiRT 2 for DS Reviews". Metacritic. Archived from the original on 16 February 2017. Retrieved 25 January 2017.
  19. "DiRT 2 for PSP Reviews". Metacritic. Archived from the original on 16 February 2017. Retrieved 25 January 2017.
  20. "DiRT 2 for Wii Reviews". Metacritic. Archived from the original on 15 February 2017. Retrieved 25 January 2017.
  21. Cantler, Topher (20 September 2009). "Review: Colin McRae DiRT 2". Destructoid. Retrieved 13 February 2022.
  22. Reed, Kristan (3 September 2009). "Colin McRae: Dirt 2". Eurogamer. Archived from the original on 20 September 2009. Retrieved 16 September 2009.
  23. "Colin McRae: Dirt 2". GameSpot. Archived from the original on 3 November 2012. Retrieved 24 October 2009.
  24. Calvert, Justin (15 December 2009). "Dirt 2 Review". GameSpot. Retrieved 13 February 2022.
  25. Towell, Justin (9 September 2009). "Colin McRae DiRT 2: Super Review". GamesRadar. Retrieved 13 February 2022.
  26. "DiRT 2 Video Game | Reviews, Trailers & Interviews". GameTrailers.com. Archived from the original on 10 June 2011. Retrieved 14 February 2011.
  27. jkdmedia, GameZone. "DiRT 2 – PSP – Review". GameZone. Retrieved 13 February 2022.
  28. "Dirt 2 US review". IGN. 3 September 2009. Archived from the original on 8 September 2009. Retrieved 24 October 2009.
  29. Bozon, Mark (9 September 2009). "Dirt 2 DS Review". IGN. Retrieved 20 July 2021.
  30. Roper, Chris (8 September 2009). "Dirt 2 PSP Review". IGN. Retrieved 22 July 2021.
  31. Bozon, Mark (16 September 2009). "Dirt 2 Wii Review". IGN. Retrieved 22 July 2021.
  32. Blundon, Matthew (31 October 2009). "Dirt 2 Review". Nintendo World Report. Retrieved 13 February 2022.
  33. Lindemann, Jon (12 October 2009). "Dirt 2 Review". Nintendo World Report. Retrieved 13 February 2022.
  34. Play magazine review, issue 184, Imagine Publishing
  35. Barker, Sammy (4 September 2009). "Colin McRae DiRT 2 Review (PS3)". Push Square. Retrieved 13 February 2022.
  36. Orry, Tom (3 September 2009). "Colin McRae DiRT 2 Review". VideoGamer.com. Retrieved 13 February 2022.
  37. "Colin McRae: Dirt 2 UK review". IGN. 3 September 2009. Archived from the original on 6 September 2009. Retrieved 24 October 2009.
  38. Brian (27 October 2009). "Famitsu review scores". Nintendo Everything. Archived from the original on 1 June 2016. Retrieved 29 April 2016.
  39. Blundon, Matthew (31 October 2009). "Dirt 2 DS Review". Nintendo World Report. Retrieved 20 July 2021.

Notes


  1. McRae's name was not featured in the game title for the North American release.





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