Chuzzle is a tile-matching puzzle video game developed by American studio Raptisoft Games, and published by PopCap Games. The game involves connecting three or more fuzzballs named Chuzzles.
Chuzzle | |
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Developer(s) | Raptisoft Games |
Publisher(s) | PopCap Games |
Designer(s) | John Raptis |
Composer(s) | Tyler Räpenfrïed |
Engine | PopCap Games Framework |
Platform(s) | Windows, Macintosh, Java ME, iOS,[1] Android |
Release | May 12, 2005 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
In Chuzzle, the player is presented with a 6×6 board of multi-colored fuzzballs called "Chuzzles", which come in eight colors. Moves are made by dragging rows and columns. The rows and columns "wrap" when dragged off the grid; Chuzzles on the left reappear on the right, top reappear on the bottom, and vice versa.
The main goal of the game involves connecting three or more Chuzzles of the same color. When three or more Chuzzles are connected, the connected Chuzzles pop and fly off the board, in which new Chuzzles fall from the top of the board, potentially creating cascades. Popping several Chuzzles in a single move awards more points. Duplo Chuzzles are larger variants of Chuzzles which appear when there is a free space of 2×2 squares after Chuzzles have been popped, which take up a space of 2×2 squares on the game board. Matching with a Duplo Chuzzle provides more points to the player.[2]
Connecting five Chuzzles of the same color will create a "Super Chuzzle", which explodes and pops Chuzzles in a 3×3 radius. Connecting six or more Chuzzles will charge up the popped Chuzzles' eyes and will fill up a great amount of the flask.
Eliminated Chuzzles' eyes fly into a flask to the left of the board. When the flask fills to its neck, the level ends and bonus points are awarded (1000 times the level number in Casual difficulty (up to 10,000), and 2000 times the level number in Expert difficulty (up to 20,000)). The game features a Hint button which helps the player find a possible match, but will lose points and progress in the flask when it is used.
The game features five game modes:
Various trophies are awarded to the player for certain accomplishments in the game. Examples include "Chuzzbomber", awarded for exploding 1,000 Duplo Chuzzles, and "Speed Master", awarded for clearing levels in Speed Chuzzle without getting a lock.
Publication | Score |
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Pocket Gamer | 9/10 (Java ME)[4] |
PC Magazine | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.9/10 (Java ME)[6] |
In a brief review, PC Magazine called Chuzzle "addictive", giving the game a score of 4 out of 5.[5] IGN reviewed the Java ME version of the game, concluding their review with a score of 7.9 out of 10. IGN felt that the title was very similar to existing "match three" offerings, although the "Mind Bender" mode does provide some measure of uniqueness.[6]
Pocket Gamer described Chuzzle Mobile as "the best mobile puzzler we've ever played", praising the game's "addictive" gameplay, as well as the game's overall look and feel.[4]
On December 18, 2018, Raptisoft independently published a sequel, Chuzzle 2, as a free-to-play app with removable ads on both iOS and Android. Chuzzle 2 features an arcade-style progression system, with several different goals. Additional features to the game include a virtual pet mode known as the Chuzzarium, a daily challenge mode, and the Classic, Zen and Speed modes from the original Chuzzle as unlockables.[7]
On August 19, 2020, Raptisoft published a spin-off game, Chuzzle Snap! on iOS and Android. Unlike Chuzzle and Chuzzle 2, Chuzzle Snap! involves using pre-determined pieces to place on the board instead of moving lines of Chuzzles, to remove 3 or more connected Chuzzles of the same color.[8]
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