Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992.[1] Championship 3D Snooker simulates the cue sport Snooker, and is an early pioneer of 3D computer graphics in Snooker games,[5] first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most Snooker games that followed, including the Virtual Pool series.
Championship 3D Snooker | |
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Developer(s) | Steven Walters[1][2] |
Publisher(s) | Zeppelin Games Limited[1] |
Composer(s) | Sonic Graffiti[3] |
Platform(s) | Commodore 64, ZX Spectrum |
Release |
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Genre(s) | Sports simulation – snooker |
Mode(s) | Single-player, multiplayer |
The game was released in 64 bit graphics[clarification needed] for the Commodore 64 and ZX Spectrum.[6]
Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.
Publication | Score |
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Sinclair User | 86%[7] |
Your Sinclair | 70%[8] |
Zzap! | 87%[9] |
Commodore Format | 88%[10] |
Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86%[7] calling the game "enjoyable, challenging, lasting and good fun."[7] Your Sinclair were also positive about the game, scoring lower at 70%[8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score,[9] saying "it certainly beats watching Snooker on the telly."[9] Commodore Format were also very strong on the game, scoring 88%[10] saying the game was "sophisticated",[10] before satirically saying it was "better than real Snooker."[10]
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Snooker video games | |
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Jimmy White | |
Virtual Pool | |
World Snooker Championship | |
Other |
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