Battle Cruiser is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI).[1] It is the follow-up to Grigsby's earlier Warship.
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Battle Cruiser | |
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Publisher(s) | Strategic Simulations |
Designer(s) | Gary Grigsby |
Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
Release | 1987 |
Genre(s) | Computer wargame |
Battle Cruiser is a computer wargame that simulates conflict in the Atlantic Ocean during World War I and World War II.[1]
Battle Cruiser was designed by Gary Grigsby and released in 1987, the same year he debuted War in the South Pacific.[2] It serves as a sequel to Grigsby's earlier game Warship,[3] adapted to warfare in the Atlantic Ocean. The game reuses its predecessor's game engine and mechanics,[1] and has been described as a "clone" of Warship with an expanded scope.[4]
Reviewing Battle Cruiser for Computer Gaming World, Bob Proctor called it "the exact same game [as Warship] with new Ship and Weapon Tables."[1] M. Evan Brooks of Current Notes offered a similar opinion, but felt that Battle Cruiser was "a better bargain".[3] In Antic, Rich Moore opined that the game's "graphics aren't great, but this quickly becomes secondary".[6]
In a 1988 Page 6 survey of wargames for Atari computers, Brooks wrote of Battle Cruiser, "No new ground is broken, although this is the better bargain given its more extensive coverage."[4] In his similar 1989 survey, J. L. Miller wrote in Computer Play that Battle Cruiser was "historically accurate and recommended for the naval buff."[3]