Batman: Return of the Joker[lower-alpha 1] is a 1991 platform video game, the follow-up to Sunsoft's first Batman game on the Nintendo Entertainment System. Unlike that game, which was based on the 1989 Batman film directed by Tim Burton, Return of the Joker is entirely self-contained and based more on the modern comic book iteration of Batman. However, Batman rides the Batmobile and the Batwing from the 1989 film. A remake of Return of the Joker, titled Batman: Revenge of the Joker, was released on the Sega Genesis by Ringler Studios in 1992. A Super NES version of Revenge of the Joker was completed but never officially released, however a ROM image surfaced online in later years.
| Batman: Return of the Joker | |
|---|---|
Packaging for the NES version | |
| Developer(s) | Sunsoft |
| Publisher(s) | Sunsoft |
| Designer(s) | Yoshiaki Iwata Tadashi Kojima |
| Programmer(s) | H. Suzuki Hirokatsu Fujii |
| Composer(s) | NES Naoki Kodaka Game Boy Manami Matsumae Genesis Naoki Kodaka Tommy Tallarico |
| Platform(s) | NES, Game Boy, Sega Genesis |
| Release | December 20, 1991
|
| Genre(s) | Action |
| Mode(s) | Single-player |
A completely different version of the game was released on the Game Boy in 1992.
In Batman: Return of the Joker, the titular hero is on journey to the Joker's secret hide-out after called by Gotham City to find metals stolen by the Joker, one of which is highly toxic and used to build explosives for missiles.[1] The NES version of Batman: Return of the Joker consists of seven stages, each of which have two sub-levels (except for the last stage) and a boss level (except for the second and fifth stages); from beginning to end, they are the Gotham City cathedral, the Joker's warehouse, a snowy mountain, a refinery, an underground conduit, an ammunition base, and the Island of Ha-Hacienda.[2] Although Batman has three lives, the game has unlimited continues[3] and stage passwords that can be accessed by pausing the game.[4] The game's five bosses include the Ace Ranger, a Minedroid, the Master C.P.U. of the refinery, and two battles with the Joker;[2] for regular levels, Batman's health is represented in increments, but in the boss stages, both Batman and the boss's life meters are represented in numbers.[5]
Return of the Joker is a side-scrolling run and gun platformer.[6][7] Batman's weapon is a wrist projector[8] which the player change its type of ammunition by collecting icons throughout the levels: "C" icons for the crossbow, which shoots arrows that makes an enemy explode, "B" icons for "Batarangs", where its direction follows the movement of on-screen enemies, N for "Sonic Neutralizers" that shoots two patterns of Batarangs in a criss-cross shape, and "S" for "Shield Stars" that shoots three darts going separate directions.[9] Batman can slide by pressing the A-button and down on the D-pad, a move that is also an attack (although it only works against some enemies).[8] Batman can also collect energy capsules that, if eight are obtained, will make him become invincible for a few seconds.[9]
The Game Boy version, unlike the NES version where the character shoots, is only a platformer.[7]
| Publication | Score | ||
|---|---|---|---|
| Game Boy | NES | Sega Genesis | |
| AllGame | |||
| CVG | 79%[12] | 59%[13] | |
| EGM | 29/40[lower-alpha 2] | 29/40[lower-alpha 2] | |
| GamePro | 17/20[lower-alpha 3] | 3/5[17] | |
| GamesMaster | 68%[18] | ||
| GameZone | 78/100[19] | ||
| Jeuxvideo.com | 15/20[20] | ||
| Nintendo Power | 3.6/5[lower-alpha 4] | 3.85/5[lower-alpha 5] | |
| ONM | 78%[23] | ||
| Total! | 86%[24] | 64%[25] | |
| Zero | 90/100[26] | ||
| Game Zero | 50.5/100[27] | ||
| Nintendo Acción | 2.75/4[lower-alpha 6] | ||
| GB Action | 83%[29] | ||
| N-Force | 82%[30] | ||
| Mega | 67%[31] | ||
| Mega Drive Advanced Gaming | 78%[32] | ||
| Mean Machines Sega | 68%[33] | ||
| MegaTech | 75%[34] | ||
| Sega Force | 60/100[35] | ||
| Sega Pro | 84%[36] | ||
| Sega Zone | 81/100[37] | ||
| Publication | Award |
|---|---|
| Nintendo Power | Game of the Year (nominee)[38] |
Dave Cook of Nintendo Life wrote that while Batman: Return of the Joker was "fun and challenging it doesn't feel as revolutionary as its predecessor despite being a commendable effort."[39]
Syfy Wire, in 2017, ranked the NES version of Batman: Return of the Joker the fourth most essential DC Comics video game adaptation to play.[40] Den of Geek ranked the Game Boy version the 22nd most underrated Game Boy game, praising its return of wall-jumping and beat 'em up mechanics of the 1989 Batman NES title, although complained about its limited continues.[41]
In 2019, IGN ranked the game's final boss the third best video game portrayal of the Joker of all-time.[42]
The Gamer, in 2020, claimed Return of the Joker to be the best-looking NES game ever, reasoning that the "sprites are fluid, the game’s color palette is moody & atmospheric, and the backgrounds are as fleshed out as can be for an NES game."[43] Yacht Club Games artist Nick Wozniak has named the game's Batman sprite as one of his all-time favorite in games: "As an adult, I was in shock at what I was seeing… There's only ever one or two humanoid enemies on screen because they are completely bombing the NES with the graphics. They give him a powerup where he turns gold and he shoots a bunch of guys. It's like Super Batman. They don't care."[44]
The Gamer has also called it one of the best all-time Batman video games: "the graphics are surprisingly spritely for an early 90s game, with entertaining gameplay and an intriguing storyline helping make this game an enjoyable experience."[6] It has also been ranked the ninth-best Batman game by Uproxx[45] and the tenth-best by IGN Spain.[46] In a worst-to-best list of Batman video games by The Things, Return of the Joker came in number 12: "Almost everyone who reviewed it remarked on how amazing the graphics and backgrounds were. This was 16-bit quality on 8-bit machines. The gameplay wasn't as good [as the prior Batman game], but only just. Building off the '89 game, combat-focused from attacks to gadgets, giving players greater variety. A better difficulty curve was also introduced."[47]
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