Action Half-Life is a mod for the first-person shooter video game Half-Life. It strives to simulate action movies, especially those directed by John Woo.
![]() | This article includes a list of general references, but it lacks sufficient corresponding inline citations. (June 2019) |
Action Half-life | |
---|---|
![]() | |
Developer(s) | The A-team (Akimbo Team Productions, LLC) |
Engine | GoldSrc |
Platform(s) | Microsoft Windows |
Release | 1999 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Action Half-Life is the second mod in the "Action" series. The first was Action Quake 2 and the third was Action Unreal Tournament 2004.
The traditional mode of gameplay is Deathmatch; at the start of a round, players must choose a single pistol, unique weapon, and a special item. Unlike the buy menu in Counter-Strike, these weapons are free and have limited ammunition, which makes tactical usage crucial. The game also includes a "last man standing" mode, which plays like deathmatch, but without respawning after death.
Action Half-life also features a single player mode. Some unique features in this mode include a move called "Adrenaline Rush", which is similar to Bullet Time.
![]() | This section needs expansion. You can help by adding to it. (March 2017) |
Action Half-Life was the favored modification for a small subculture described by Rock, Paper, Shotgun's writer Quintin Smith as a "mad cabal of mappers who obsessed over easter eggs",[1] with some levels containing secret areas much larger and complex than the main level. These often included whole story-lines, puzzles, and scripted sequences.
Half-Life | |||||||||
---|---|---|---|---|---|---|---|---|---|
Games | |||||||||
Universe |
| ||||||||
Development |
| ||||||||
Fan content |
| ||||||||
Related |
| ||||||||
|