ATR: All Terrain Racing is a racing game published by Team17 for Amiga and Amiga CD32 in 1995.[3] During a protracted dispute between Team17 and Amiga Power, the magazine's reviewer, Jonathan Nash, awarded ATR: All Terrain Racing a rating of 38%, prompting the developer to pursue a lawsuit for defamation.[4]
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ATR: All Terrain Racing | |
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Publisher(s) | Team17 |
Programmer(s) | Jamie Woodhouse[1] |
Artist(s) | Daniel J. Burke[1] |
Composer(s) | Allister Brimble[1] |
Platform(s) | Amiga,[2] CD32[1] |
Release | 1995[1] |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
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Like many Amiga racing games from the era, ATR is a top-down racer. Handling was based on drifting around corners and crashing into opponents.
Unlike many top-down racers of the time, tracks have shortcuts which add an element of strategy. There are also environmental hazards the player has to avoid, such as oil slicks and small jumps. Tracks have turns that are not just 90 degrees in nature, a feature not present in Overdrive, ATR's predecessor. Pick-ups such as turbos are littered about the track.
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