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X-Plane is a flight simulation engine series developed and published by Laminar Research since 1995. X-Plane is the only flight simulator suitable for both Windows and macOS[4] with commercial desktop versions available sold for macOS, Windows, and Linux. In addition, Laminar Research also distributes FAA-certified versions for professional use.[5] A mobile version is available for Android, iOS, and webOS since 2009 as well.[6]

X-Plane
Logo of the latest version
Genre(s)Flight simulator
Vehicle simulation game
Developer(s)Laminar Research
Austin Meyer
Publisher(s)Laminar Research
Aerosoft
Creator(s)Austin Meyer
Platform(s)Android
iOS
Linux
macOS
WebOS
Windows
First releaseX-Plane 1.00
1995; 27 years ago (1995)[1][2]
Latest releaseX-Plane 12.00[3]
September 5, 2022; 2 months ago (2022-09-05)

X-Plane is pre-packaged with several commercial and military aircraft, as well as global scenery, which covers most of the Earth. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the X-Plane forums, where users can share aircraft, scenery, plugins, and the Scenery Gateway website, which allows users to share airports with other users, which can be eventually integrated into the base product.[7]

On November 25, 2016, Laminar Research released the public beta of the simulator's latest version, X-Plane 11, to the general public.[8][9] A second public beta was released on December 6, 2016, which fixed some major bugs.[10] The official release of X-Plane 11 was on March 30, 2017. Update 11.50 in September 2020 introduced Vulkan and Metal support.[11]

On December 9, 2019, X-Plane Mobile Global, a major update for the mobile port, was released. Although initially available for free, only five initial locations are available without purchase of a monthly subscription.[12]

On September 25, 2021, X-Plane 12 was announced at Flight Sim Expo 2021. It was released as an early access version on September 6, 2022. Along with flight model, autogen and water improvements, it features a new weather engine featuring volumetric clouds and windscreen rain effects. New aircraft such as the Airbus A330, Cessna Citation X, F-14, PA-18 SuperCub with tundra tires and Cirrus SR22 are included.[13][14]


Flight model


Screenshot of X-Plane 12.00: Van`s RV-10 at Appleton International Airport out of the box
Screenshot of X-Plane 12.00: Van`s RV-10 at Appleton International Airport out of the box

X-Plane differentiates itself from other simulators by implementing an aerodynamic model called blade element theory.[15] Traditionally, flight simulators emulate the real-world performance of an aircraft by using empirical data in predefined lookup tables to determine aerodynamic forces such as lift or drag, which vary with differing flight conditions. These simulators sufficiently simulate the flight characteristics of the aircraft, specifically those with known aerodynamic data, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade element theory improves on this type of simulation, by modeling the forces and moments on an aircraft and individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models are often used to compute aerodynamic forces in real-time or pre-compute aerodynamic forces of a new design for use in a simulator employing lookup tables.

With blade element theory, a surface (e.g. wing) may be made up of many sections (1 to 4 is typical), and each section is further divided into as many as 10 separate subsections. After that, the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly similarly to its real-life counterpart. This approach allows users to design aircraft quickly and easily, as the simulator engine immediately illustrates how an aircraft with a given design might perform in the real world. X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft.


Extensibility


An Airbus A340 at Heathrow Airport, an example of one of the many 3rd party aircraft/scenery packages available for X-Plane
An Airbus A340 at Heathrow Airport, an example of one of the many 3rd party aircraft/scenery packages available for X-Plane

Users are encouraged to design their own aircraft, and design software titled Plane Maker and Airfoil Maker are included with the program. This has created an active community of users who use the simulator for a variety of purposes. Since designing an aircraft is relatively simple and the flight model can help predict performance of real-world aircraft, several aircraft companies use X-Plane in their design process.[16] The CarterCopter uses X-Plane for flight training and research. X-Plane also contributed to the design of the Atlantica blended wing body aircraft.

Through the plugin interface, users can create external modules that extend the X-Plane interface or flight model or create new features. The xPilot and Swift plugins allow X-Plane users to fly on a worldwide shared air traffic control network, VATSIM. Other work has been done in the area of improving X-Plane's flight model and even replacing entire facets of X-Plane's operation.

Maps and scenery are fully editable. While no tool is provided to edit the 3D mesh objects, there are tutorials for using the third-party 3D modelers AC3D, SketchUp, Blender, and Autodesk 3ds Max[17]


Network flight


X-Plane can connect to other X-Plane instances via UDP or TCP[18][19] for multiplayer flight simulation, networked multi-monitor X-Plane configurations or to plugins, such as Pilot Edge,[20] which themselves communicate with other X-Plane instances.[21][22][23]

The X-Plane IOS (Instructor Operation Station) can be used remotely (via the Internet) or locally (via a computer connected to the X-Plane session by a LAN) as part of a flight training session allowing a flight instructor to alter and control the aircraft in various ways. It can be used to simulate various aircraft system failures and also to change the weather, time, or location.

X-Plane is a popular simulator used to connect to the IVAO or VATSIM network. For VATSIM there are two clients are used to do so, Swift and xPilot. XSquawkBox was originally developed several years ago but is now deprecated due to VATSIM's new Velocity update, increasing flight position update speed, and xPilot was created as a modern client, built with a X-Plane 11-style UI.


Utilities


Multiple utilities are shipped with X-Plane 10/11/12 by Laminar Research for users to customize various aspects of the simulation including World Editor and Plane Maker.

World Editor is an overlay editor with a graphic user interface to facilitate editing of airports. With the most recent update, this utility uses global resources to allow users to submit data to be included in X-Plane by default with each update. The primary purpose, of this tool, is to modify and correct airport layouts. World Editor also can read the geographical coordinates in GeoTIFF files. In version 1.3r1, a new feature was added to allow users to submit airports using default assets to an Airport Scenery Gateway.[24]

Plane Maker is a program that lets users create and edit their own aircraft for use with X-Plane. Users can create aircraft that exist in real life or only in their imagination and see how they would fly in the real world. It is also possible to update existing aircraft to make them more like the real thing.


Commercial and professional use


The professional use version of X-Plane adds more features compared to the personal use version depending on the license. A commercial license allows one to use X-Plane without being tied to a specific computer via e.g. a disk or USB key. The commercial version also supports "kiosk mode", locking X-Plane's settings via password protection.[25] The professional use version can also allow one to generate revenue from X-Plane related content.

The professional use version allows FAA certified flight training hours to be logged, but the computer system running X-Plane must be tested to meet minimum frame-rate requirements and have its hardware and all associated simulation hardware tested to be FAA certified. Furthermore, FAA certification may require expensive simulation hardware (e.g. professional flight simulation hardware).

The professional use version enables more advanced flight simulation hardware compared to the personal use version. For example, it is capable of cylindrical and spherical projection, which is commonly used in large and/or expensive professional flight simulators. The professional use version also has the ability to drive Garmin Real Simulator Units.[5]


Versions


The following table summarizes the release history for the X-Plane.

Discontinued Current release Announced future release
Major version Release date Significant changes
1.0 1995
2.0 1996
  • 800x600 screen resolution[26]
  • Dynamic air traffic
  • Ability to fly helicopters and airplanes
  • Space-flight dynamics
3.0 1997
  • Aircraft carriers[26]
  • Force-feedback joystick support
  • Four engine support
  • New airplanes including the Boeing 747 and Harrier Jump-Jet
  • Afterburners
  • Updated flight-physics engine
4.0 1998
5.0 2000
  • Rocket engines[27]
  • Moving frigates and aircraft carriers
  • F-18 Hornet
6.0 2001
  • Multiple fuel tanks
  • Digital elevation data from the Space Shuttle Earth Mapping Mission
7.0 2003
8.0 2004-12-10
  • New scenery engine[28]
  • Use of vectors and objects for underlying simulation code
9.0 2008
  • Improved Frame rate
  • Almost no delay in Scenery-Shifting - to fly around the entire planet without every having a significant pause to load scenery
10.0 2011-11-10
  • a brand new system for auto-generating plausible scenery for the entire world,
  • a new, highly-detailed cloud and weather rendering system,
  • a flight model with improved accuracy and even greater power,
  • a completely redone ATC and AI Aircraft system, and
  • the ability to more fully utilize multi-core CPUs for enhanced realism.
11.0 2017-03-30
  • new user interface
  • a new level of quality in the included aircraft
  • support for virtual reality headsets
12.0 2022-09-05
(early access)
  • Updated user interface
  • Moving jetways
  • Seasons
  • New lighting, sound and effects engine
  • New aircraft
  • Flight model updates
  • Updated ATC system
  • New Primus avionics

See also



References


  1. "Interview-With-Austin-Meyer". Retrieved December 30, 2018.
  2. "Interview : Austin Meyer, the man behind X-Plane!". Retrieved December 30, 2018.
  3. Laminar Research (September 5, 2022). "X-Plane 12.00 Release Notes". X-Plane. Retrieved September 5, 2022.
  4. "How to Build a Home Flight Simulator Cockpit in 2022". Simulator Hardware. Retrieved August 17, 2022.
  5. "X-Plane for Professional Use". Retrieved November 19, 2018.
  6. "Meet X-Plane Mobile - X-Plane". Archived from the original on December 19, 2010. Retrieved January 31, 2011.
  7. "X-Plane Scenery Gateway". Retrieved July 3, 2020.
  8. "X-Plane 11.00b1 now available". X-Plane. November 25, 2016. Retrieved December 7, 2016.
  9. X-Plane [@XPlaneOfficial] (October 8, 2016). "X-Plane 11 is coming this November! Check out for more details!" (Tweet) via Twitter.
  10. "Some Bugs We're Working on for Public Beta 2". X-Plane Developer. December 6, 2016. Retrieved December 7, 2016.
  11. "X-Plane 11 Vulcan and Metal support added with new 11.50 update". PC Invasion. September 11, 2020. Retrieved December 19, 2020.
  12. "X-Plane Mobile Global Released". ThresholdX. December 9, 2019. Retrieved August 24, 2020.
  13. Martin, Calum (September 25, 2021). "Laminar Research Formally Announces X-Plane 12". fselite.net. Retrieved September 25, 2021.
  14. "Buy X-Plane for Your Desktop or Laptop". X-Plane. Retrieved November 14, 2022.
  15. "How X-Plane Works - X-Plane". Retrieved November 18, 2017.
  16. "Apple - Games - Articles - X-Plane". Retrieved November 19, 2014.
  17. "X-Plane 8 Scenery Tutorials". Retrieved November 22, 2007.
  18. "Background info". Nuclear Projects. Retrieved November 26, 2016.
  19. "X-Plane Reference". Nuclear Projects. Retrieved November 26, 2016.
  20. "How it works". Pilotedge. Retrieved November 26, 2016.
  21. "X-Plane Manual" (PDF). Retrieved November 26, 2016.
  22. "Useful downloads". Archived from the original on September 22, 2010. Retrieved November 26, 2016.
  23. "X-Plane 10 Desktop Manual". Retrieved November 26, 2016.
  24. "The Gateway Lives - X-Plane Developer". developer.x-plane.com. September 3, 2014. Retrieved November 18, 2017.
  25. "X-Plane Professional". X-Plane. Retrieved February 18, 2021.
  26. https://web.archive.org/web/19970413011554/http://www.x-plane.com/. Archived from the original on April 13, 1997. Retrieved April 8, 2022. {{cite web}}: Missing or empty |title= (help)
  27. "X-Plane - flight simulator,Macintosh,Windows". November 15, 1999. Archived from the original on November 15, 1999. Retrieved April 8, 2022.
  28. "X-Plane, by Austin Meyer". January 1, 2005. Archived from the original on January 1, 2005. Retrieved April 8, 2022.



На других языках


[de] X-Plane

X-Plane ist ein Flugsimulator von Laminar Research, der sowohl unter Windows als auch unter macOS und Linux läuft. Außerdem sind Versionen für die Mobilplattformen Android und iOS verfügbar.
- [en] X-Plane (simulator)

[es] X-Plane

X-Plane es un simulador de vuelo producido por Laminar Research y creado por Austin Meyer. Una versión de escritorio está disponible para macOS, Microsoft Windows y Linux, mientras que una versión móvil está disponible para Android, iOS y webOS. El 25 de noviembre de 2016 Laminar Research lanzó la primera versión beta pública de X-Plane 11 para el público en general. El 6 de diciembre de 2016 se lanzó una segunda versión beta pública que corrigió algunos errores importantes. El lanzamiento oficial completo de X-Plane 11 se lanzó el 30 de marzo de 2017.

[it] X-Plane

X-Plane è un videogioco di genere simulativo aeronautico sviluppato da Austin Meyer[1][2] e prodotto dalla Laminar Research dapprima per Windows e Linux e successivamente per Android e IOS. L'ultima versione disponibile per sistemi desktop è la 12, mentre per le piattaforme mobili è la 10.

[ru] X-Plane

X-Plane — авиасимулятор, разработанный для Mac OS X (но также доступный для Windows, Linux) компанией Laminar Research. В состав X-Plane входят несколько коммерческих, военных и других самолётов, а также глобальный пейзаж, который охватывает большую часть Земли. Также в поставку авиасимулятора входит программное обеспечение для создания и настройки моделей самолётов. X-Plane имеет систему плагинов, позволяющую пользователям расширять функциональность симулятора и создавать свои собственные миры или копии реальной местности.



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