UFO: A Day in the Life is an adventure puzzle game developed by Love-de-Lic and published by ASCII Entertainment for the PlayStation exclusively in Japan. It is the debut game of Love-de-Lic.
UFO: A Day in the Life puts the player in the role of attempting to save a group of 50 fellow aliens who have been stranded on Earth after crashing into an apartment building.[1] However, the aliens are invisible, and the player is unable to actually see the alien they are trying to rescue. To this effect, the player must use a device called "Cosmo Scanner," a kind of camera, to reveal the creatures.[1]
Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called "Mother." As more aliens are rescued, more areas open up and different times of day are available for exploration.[2]
UFO: A Day in the Life was designed primarily by Taro Kudou.[2] The game was announced and shown at the Tokyo Game Show in 1999.[3] The game's music was composed by Hirofumi Taniguchi.[citation needed]
The soundtrack was released as the UFO: A Day in the Life Original Sound Tracks on a single 23-track disc, published by Sunday Records.[citation needed]
Famitsu gave the game a score of 29 out of 40.[4]
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