Turf is a location-based mobile game with MMO elements developed by Swedish video game developer Andrimon. It was released on 10 July 2010 for Android, and later for iOS. The game was originally created by Andreas Pantesjö and Simon Sikström, who still actively maintain and develop the game.[1] The game has around 315,000 registered players (as of April 2021[update]) and is free to play. Players can pay a voluntary fee to receive "supporter" status, which gives access to additional in-app statistics, but comes with no gameplay benefits.[2] The game has received media attention from Swedish, Finnish, Danish and British newspapers and media.[3][4][5]
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Turf | |
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Developer(s) | Andrimon |
Director(s) | Andreas Pantesjö Simon Sikström |
Platform(s) | Android, iOS |
Release | 10 July 2010 |
Genre(s) | massively multiplayer online, location based game |
Turf combines elements from traditional orienteering with elements commonly seen in many video games, such as a leveling system, leaderboards and achievements. The goal is to collect points by capturing virtual zones using the built-in GPS system of modern smartphones, and try to keep them for as long as possible to compete with other players. Zones are located all over the world, but with the highest concentration in countries with active competition, such as Sweden, Finland, Denmark, Norway and Great Britain. Zones are most commonly taken by foot or by bicycle, but occasionally zones are captured by other means, such as by boat and by car. Turf is used by many players as an exergame, a way of combining exercise with gaming.[6][7] It has also been compared with augmented reality games Ingress and Pokémon Go.[5]
Turf is played in rounds that each last for about a month. The rounds reset and start every first Sunday of the month, which leads to rounds of either 28 or 35 days. Collected points by the player reset when a new round starts, as well as all ownership of the zones in the game. Total accumulated points by the player never reset after a round ends, as these are used to determine a player's rank as well as provide useful statistics for players to track their progress. At the end of a round the winner may choose to create a unique, custom zone anywhere, often referred to as a "winner zone".
There are special events arranged when players gather in a city to compete. A major annual event is called a ”Bonanza”, where participants gather in a city and run a standalone game session that lasts for a few hours. Bonanzas are characterized by dense placement of zones in a game environment separate from the regular game to make the contest a standalone championship. The first Bonanza organized for Djurgården in Stockholm, Sweden, on 21 May 2011. In 2016, it was held in Kalmar.[8][9] In both 2012 and 2018 it was held in Västerås, Sweden.[10]
Other, smaller, events also occur that are similar to the major annual Bonanza event. They can be situated in different places with different orientations (canoe,[11] only by foot, long seclusion etc.) On 19 June 2011, one of the first Turf events was at Dreamhack in Sweden.[12]
An event can also be a closed event where only the invited have access, with small groups such as school physical education. In 2016, more than 300 physical education lessons consisted of "orientation" of the Turf.[5]
Some zones have a special attribute. Those are:
Everyone can participate and create pages for zones of which they have knowledge.[14]
The points that players receive are divided in two categories, takeover points (or TP) and points per hour (or PPH). These points are then also divided into two categories: total points and round points. Round points are points that the player have received during the current round and are reset for the next one. Total points are the total number of points a player has earned throughout his Turf career and also indicate the player's rank.
Takeover points (usually shortened TP) is the sum of points a player receives from a zone takeover. When taking over a zone that is owned by another player, the player receives the points the zone is worth. If someone takes over a neutral zone, they get all takeover points plus neutral bonus. If a player does a revisit, they get half the takeover points the zone is worth. Which TP a zone is worth is linked to its takeover frequency. The highest TP value on a zone is 185 and the lowest 65. For a zone a player can thus get a maximum of 235 TP (185+50 neutral bonus) and a minimum of 33 TP (rounded) (65/2 revisit). Zones with low takeover frequency are considered more difficult to take and therefore generate higher TP. For the same reason, they have lower PPH instead.
Points per hour (PPH) is the sum of points a player receives when owning one or more zones. The current point per hour is shown in the left top corner in the turf app. All PPH from the zones the player owns are added together and divided by 60 and are then continuously received every minute. It is therefore possible to receive point per hour from a zone the player has held less than one hour. For a zone a player can get a maximum of 9 PPH and a minimum of 1 PPH. What PPH a zone gives is linked to its TP according to the formula: PPH=(200-TP)/15. This means that all zones have given the owner exactly the same amount if the player is allowed to keep the zone for exactly 15 hours (200 points).
0-PPH-zones was a zone score option introduced in front of Round 41. These zones were all located in places where the turf activity was very low. During round 122, all O-PPH-zones were phased out and changed to 185/+1. An O-PPH-zone was a zone that did not give any points per hour (PPH) and 250 take points (TP) at the take and was in an area with low turf activity. The reason why these were introduced 2013, was stated to be that the game developers wanted to make it less attractive for players to go to inactive countries and take over a large number of zones, in order to get many points per hour (PPH). The reason why 0-PPH-zones were phased out 2020, was to increase the attractiveness of players in new areas. Using Tinkerbell, 0-PPH-zones could change value in the middle of a round instead of waiting for Fairy system - unlike other types of zones. The point adjustment took place when a 0-PPH-zone was taken three times during the same round. The score was then adjusted to 170/+2 immediately after the third take. If the first zone a brand new player took was a 0-PPH-zone, the score was adjusted directly to 185/+1.[15]
TP | PPH |
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250 | 0 |
185 | 1 |
170 | 2 |
155 | 3 |
140 | 4 |
125 | 5 |
110 | 6 |
95 | 7 |
80 | 8 |
65 | 9 |
Fairy is an automated system that reads and measures the number of takeovers that have occurred in each particular zone. Each zone is provided with takeover points and points per hour (PPH). Fairy changes them to points depending on the action happening in that zone. The more takeovers during the ongoing round, the fewer takeover points, and the higher the PPH for the next round. Fairy is normally activated every month just before the new round. The name Fairy is a clue to the purpose of the process, which is to make the game fairer. But subjective and objective justice is an ongoing discussion in a game like Turf. Every time Fairy runs, it can either change the zone two stages upwards in PPH or down one in PPH. For instance, if a zone currently has 140/+4 (Takeover Points/+PPH) it can either change upwards two stages 125/+5 or 110/+6 depending on previous round takeovers. However, if the takeovers were very low it can instead change down one stage into 155/+3. It is possible for a zone to be unchanged; not every zone changes. Zones created during the previous round or a few days before the start of the previous round cannot change value as the activity in a new zone is not considered representative of how it will be later. The zone then continues to retain its original set value until the next round, when it can change value as normal again.[16]
The rank of a turfer is the level the player has achieved via the turfer's total points. The rank is kept in the start of new rounds, and is thus not based on the round score of the turfer. Today there are in total 60 different ranks that a player can reach (or, sixty different levels that a player can be at) as a turfer.[17]
Medals are awards given to players for achieving or doing certain things in Turf, for example, taking or assisting of zones, top position after completing a round and more. Medals are comparable to what in some games are called achievements. Players keep their medals between rounds. They are not reset.
Some medals builds on top of previous and are replaced with better versions in case they are achieved. If a player for instance takes thousand zones in total and gets the Take-1000 medal it will replace the Take-500 medal which he or she previously had.
All medals can be taken with assist with the exception of Revisitor, Neutralizer, Event medals, Greed medals and Bonanza medals.[18]
A supporter is a turfer who has donated money to the Turf project and hence been given extra functions in the game. A supporter is often shown in the game with a flash decal. Because Turf is free to download and does not contain any ads, the project's success and development depend on voluntary donations and in some cases corporate sponsorships. The solution to cover overhead was initially to donate money directly to the project via the website (and thus a player would receive the now-rare donation medals), but this has been replaced by the supporter function since November 2013. Supporters are granted access to the following extra features in the game:
Turf Crew is a group of volunteers that helps Turf developers. The roles in Turf Crew are:
Turf League is an official league based game element in Turf that includes a total of ten leagues with players. All active players in Turf are placed on a special toplist that is separate from the other top lists, where the players rise and fall in the leagues based on their performance during the round. A player can only look at their own placement in the league system unless they are a supporter, who can view the whole league.
The League system based on that players initially start at the bottom of the league system that have 10 levels. Every League has a certain number of groups that have 10 players. The players rise and fall in the leagues at the end of all rounds, based on their accumulated points. Rising to the next level requires the player to have the most points in his group thereby placing themself as number one. If a player ends up last or second last in his group he will fall to the league below. All players that have not changed league level during the round are randomly placed in new groups in that level. Whereafter the process begins again at the start of the new round. If a player is on lowest level (League 9) and has not taken any zones during the round. They will be removed from the League system until that time they again takes a zone. "New" players will automatically start from the bottom level. There are currently no specific medals connected to the League game, but there is an exclusive outfit that is unlocked for the avatar when reaching the Elite League. [31]