software.wikisort.org - Video_gameThe Realm Online, originally known as The Realm, is a massively multiplayer online role playing game (MMORPG) launched in December 1996 for Windows PC.[1] It was designed in the tradition of graphical MUDs,[2] before the usage of the terms "massively multiplayer" and "MMORPG".[3]
1996 video game
1996 video game
The Realm Online |
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Developer(s) | Sierra On-Line (previous), Codemasters (previous), Norseman Games (previous), Rat Labs (current) |
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Publisher(s) | Sierra On-Line (previous), Norseman Games (current) |
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Designer(s) | Stephen Nichols, Jordan Neville |
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Platform(s) | Windows |
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Release | |
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Genre(s) | MMORPG |
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Mode(s) | Multiplayer |
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Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.[4] It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.[5]
In April 2018 Norseman Games of Michigan, LLC granted an exclusive license to Rat Labs, LLC to develop and distribute The Realm. Later in June 1, Rat Labs opened a "fresh start" server that is free to play.
Gameplay
The Realm Online uses turn-based combat, which makes it different from other MUDs of its generation,[3] and is convenient for players with a bad Internet connection.[6] it has been credited to be the first virtual world to use instances, with every battle taking place in a special room outside of the open world.[7]
The game has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.[6]
Popularity
In the game's first year, 25,000 user accounts had been made. In 2008, the server would still reach an online population of 100 to 200 players during peak hours and has since returned to these numbers with the release of the free to play version of the server.[2]
References
External links
MUDs |
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List of MUDs |
Major branches | |
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Minor branches, codebases, libraries |
- DGD
- GodWars
- Merc
- MOO
- MudOS
- MUSH
- Talker
- TinyMUD
- TinyMUCK
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Concepts, terminology |
- Alternate character
- Avatar
- Avatar customization
- Bartle taxonomy of player types
- Buff
- Camping
- Computer game bot
- Consider
- Cybersex
- God
- Gold farming
- Gold sink
- Griefer
- Grinding
- Hack and slash
- Healer
- Immortal
- Implementer
- Kill stealing
- Lag
- Looting
- Mob / Monster
- MUD client
- MUD trees
- Mudflation
- Nerf
- Non-player character
- Online creation
- Online wedding
- Persistent world
- Player character
- Player versus environment
- Player versus player / Playerkilling
- Powerleveling
- Quest
- Remort
- Rent
- Spam
- Spawning
- spod
- Syntax guessing
- Tank
- Twinking
- Virtual goods
- Wizard
- Zone / Area
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Publications |
- Designing Virtual Worlds
- Life on the Screen
- "A Rape in Cyberspace"
- "A Story About a Tree"
- Terra Nova
- A Theory of Fun for Game Design
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Companies, organizations |
- Areae
- Iron Realms Entertainment
- Jagex
- Lysator
- Kesmai
- The Mud Connector
- Mythic Entertainment
- Plaintext Players
- Simutronics
- XYZZY Awards
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 Category:MUDs |
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