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The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985.[4] The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!,[5] further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.

The Eidolon
Cover artwork by Ken Macklin
Developer(s)Lucasfilm Games
Publisher(s)Epyx
Activision
Designer(s)Charlie Kellner[1]
Programmer(s)Lance Saleme (Apple)
Platform(s)Apple II, MSX, Atari 8-bit, Commodore 64, Amstrad CPC, ZX Spectrum
ReleaseC64 / Atari 8-bit
  • NA: November 1985[2]
Apple II
  • NA: December 1985[3]
Genre(s)First-person shooter, adventure
Mode(s)Single-player

In addition to common cassette formats, the Atari and Commodore 64 versions were supplied on a floppy disk. One side had the Atari version, and the other had the Commodore 64 version. The Atari version required an XL/XE with 64kB or more memory.


Plot


The player discovers the Eidolon, a strange 19th-century vehicle, in an abandoned laboratory. As the player investigates this device, he is accidentally transported to another dimension and is trapped in a vast, maze-like cave. The creatures in this cave, sensing the energy emanating from the Eidolon, are woken from a long slumber, and the player soon finds that his only chance of survival lies in this mysterious vehicle and its powerful energy weapon.[6]


Gameplay


Dragon guarding the end of a level
Dragon guarding the end of a level

The objective of The Eidolon is to successfully navigate through all of the game's levels, defeating the dragon guardian at the end of each level. The player navigates through each maze and collects energy orbs, which come in four different colors (red, yellow, green and blue). Along the way, various enemies wake up and attack the Eidolon, attempting to absorb its energy. Some enemies also fire orbs at the Eidolon, of which all but the red orbs can be absorbed by pressing the space bar at the right time to replenish the Eidolon's limited energy.

Green orbs also have the power to transform other enemies into different kinds of enemies. Blue orbs can freeze enemies temporarily, giving the player a momentary advantage in a fight.

Each level contains three diamonds, each guarded by an enemy of a specific color. After defeating each of these enemies and collecting the diamonds, the player can proceed to the dragon that guards the exit. There are eight levels in a game. The game is over when the player has successfully defeated the final dragon or runs out of time.


Reception


Zzap!64 gave the game a Gold Medal award, with an overall 97% score. The summary of the reviews from their three reviewers was "Lucasfilm's most original release yet, containing outstanding graphics and gameplay elements. The Eidolon is both immaculate in it's [sic] conception and execution. Not to be missed."[7]

Gregg Williams of Computer Gaming World disliked The Eidolon. He stated that it was as difficult as Koronis Rift but with no save game feature. While praising the graphics and sound, Ardai criticized the game for "a lack of imagination. You get transported to god-knows-where ... and you basically shoot everything in sight. Is this a reasonable—let alone responsible—way to explore a new world?"[8] Charles Ardai later described the game in the magazine as "one of the worst" of 1986.[9]

The game was positively reviewed in a retrospective article in Retro Gamer magazine. It was praised for being "wonderfully atmospheric" due to the technical achievement of the fractally created environment. It was also considered to be the most ambitious and original release of the 3 Lucasfilm games which used fractal routines. Overall it was described as "a fascinating snapshot of gaming history that showed how innovative, immersive and tense a first-person style arcade-adventure could be on 8-bit platforms.[10]


References


  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "1985 Index" (PDF). Computer Entertainer. Vol. 4, no. 10. January 1986. p. 6.
  3. "Availability Update" (PDF). Computer Entertainer. Vol. 4, no. 10. January 1986. p. 14.
  4. Powell, Jack (December 1985). "NEW LUCASFILM GAMES: The Eidolon and Koronis Rift". 4 (8). {{cite journal}}: Cite journal requires |journal= (help)
  5. Rignall, Jaz (December 26, 2015). "The Original Lucasfilm Games Team Talk About Life at Skywalker Ranch". US Gamer.
  6. The Eidolon instruction manual. Lucasfilm Games. 1985.
  7. The Eidolon review in Zzap! issue 10, feb. 1986, pp. 28-30, ISSN 0954-867X here
  8. Williams, Gregg (March 1986). "Atari Playfield". Computer Gaming World. p. 30. Retrieved 1 November 2013.
  9. Ardai, Charles (December 1986). "Year in Review". Computer Gaming World. p. 20. Retrieved 1 November 2013.
  10. "The Eidolon | Retro Gamer".



На других языках


[de] The Eidolon

The Eidolon ist ein Computerspiel, das 1985 von Lucasfilm Games (heute LucasArts) 1985 für Heimcomputer der Atari-XL-Reihe entwickelt und für Apple II, Schneider CPC, Commodore 64, ZX Spectrum und MSX2-Systeme[1] portiert wurde. Das Spiel ist einer der ersten Ego-Shooter der Computerspiel-Geschichte.
- [en] The Eidolon

[es] The Eidolon

The Eidolon fue uno de los dos videojuegos de la segunda ola de Lucasfilm Games (diciembre de 1985); el otro fue Koronis Rift. Ambos tomaron ventaja de la tecnología fractal desarrollada para Rescue on Fractalus!, e incluso la mejoraron. En The Eidolon, las montañas fractales de Rescue fueron invertidas verticalmente para usarse como el interior de una cueva. Charlie Kellner fue el líder de proyecto, diseñador, y programador jefe del videojuego.



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