Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities.[3]
For each level, players can choose two out of the three Spyborgs, which include:
Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage.[3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.
Plot
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Development
Initially announced in June 2008 at Capcom's Captivate event,[5]Spyborgs underwent a major redesign after a lukewarm reception from the gaming press.[6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows,[7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials.[8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler.[9]
The game was developed in an internal engine designed by Bionic Games, not MT Framework.[10]
Spyborgs received "average" reviews according to the review aggregation website Metacritic.[11] IGN praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation.[18]Eurogamer criticised the game for being generic.[13]
Koehn, aaron (September 29, 2009). "Spyborgs". GamePro. GamePro Media. Archived from the original on May 1, 2011. Retrieved September 4, 2019.
Watters, Chris (September 29, 2009). "Spyborgs Review". GameSpot. CBS Interactive. Retrieved September 4, 2019.
"Spyborgs Review". GameTrailers. Viacom. October 2, 2009. Archived from the original on September 7, 2010. Retrieved September 4, 2019.
DeLia, Joseph (September 26, 2009). "Spyborgs - WII - Review". GameZone. Archived from the original on September 29, 2009. Retrieved September 4, 2019.
Casamassina, Matt (September 22, 2009). "Spyborgs Review". IGN. Ziff Davis. Retrieved September 4, 2019.
"Spyborgs". Nintendo Power. Vol.247. Future US. November 2009. p.79.
Dutton, Fred (September 25, 2009). "Spyborgs Review". Official Nintendo Magazine. Future plc. Archived from the original on October 8, 2014. Retrieved September 4, 2019.
Simpson, Scott J. (November 5, 2009). "Spyborgs (Wii) Review". 411Mania. Archived from the original on November 12, 2009. Retrieved September 4, 2019.
Jenkins, David (September 2009). "Spyborgs (Wii)". Teletext GameCentral. Teletext Ltd. Archived from the original on September 25, 2009. Retrieved September 4, 2019.
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