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Solo Flight is a third-person flight simulator written by Sid Meier for the Atari 8-bit family and published by MicroProse in 1983.[1] It includes a game mode called Mail Pilot.

Solo Flight
Developer(s)MicroProse
Publisher(s)MicroProse
U.S. Gold (UK)
FIL (Thomson)
Designer(s)Sid Meier[1]
Platform(s)Atari 8-bit, Apple II, Commodore 64, IBM PC, Thomson
Release
  • NA: 1983
  • UK: 1984
Genre(s)Simulation
Mode(s)Single-player

In the UK Solo Flight was published by U.S. Gold.[2] It was ported to the Apple II, Commodore 64, and later the IBM PC. A version for Thomson computers was published in 1985 by FIL in France with the title Vol Solo.[3] A Second Edition of the game was released in 1985[4] featuring improved graphics and an instructor. A Sega Mega Drive version was planned but never released.[5]


Gameplay


Second Edition screenshot (Atari 8-bit)
Second Edition screenshot (Atari 8-bit)

Solo Flight consists of two parts: a pure flying simulation and a game mode called Mail Pilot.[6] The top half of the screen shows the plane being flown in third person, while the bottom portion contains instruments.[7] The game allows flying by both visual flight rules and instrument flight rules.

In Mail Pilot, the player delivers five bags of mail to destination airports chosen from the twenty-one airports in the game. A score is given based on navigation and time. While en route, the plane may suffer mechanical and instrument failures.[6]


Reception


In 1985 ANALOG Computing editor Lee Pappas wrote, "the graphics are somewhat rough, and the control panel is not up to what it should be (there is no stall indicator, and non-standard VORS)," but still concluded, "As a whole, Solo Flight is the best Atari flight simulator published to date."[7] COMPUTE! reviewer Arthur Leyenberger praised both the simulation and game aspects of Solo Flight.[6]

Roy Wagner reviewed and compared Solo Flight and Flight Simulator II for Computer Gaming World, and stated that "a very good program. The 15 pages of documentation are well written and will teach you all you need to know to taxi, takeoff, fly about, and land. It does not, however, help much in learning how to get from one specific airport to another."[8]

Kim Nelson praised the game while reviewing it for MicroTimes. She called the flight instruments realistic and the graphics clear and easily understandable. She also described it as an excellent game for Visual flight rules and Instrument flight rules pilots, while praising the mail run game for adding a new dimension to the usual flight simulator games.[9]


References


  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Solo Flight (U.S. Gold)". Atari Mania.
  3. "Vol Solo (Thomson Computer)". DCMOTO. Archived from the original on 2019-11-05.
  4. "Solo Flight - Second Edition". Atari Mania.
  5. "News Special - CES Show: Games List - Megadrive". Mean Machines. No. 17. EMAP. February 1992. p. 12.
  6. Leyenberger, Arthur (March 1985). "Review: Solo Flight". Compute! (58): 70.
  7. Pappas, Lee (February 1984). "Review: Solo Flight". ANALOG Computing (16).
  8. Wagner, Roy (August 1984). "Two Flight Simulators". Computer Gaming World. 1 (17): 28–29, 39.
  9. "Reviews: Solo Flight". MicroTimes. Vol. 1, no. 1. BAM Publications Inc. May 1984. p. 7.




На других языках


[de] Solo Flight

Solo Flight ist ein ziviler Flugsimulator, der unter der Leitung von Sid Meier entwickelt wurde und 1983 von MicroProse für die Atari-8-Bit-Heimcomputer erstmals veröffentlicht worden ist.[1] Das Spiel war, mit Einschränkungen, einer der ersten realistischen Flugsimulatoren im Heimcomputerbereich und zeichnete sich vor allem dadurch aus, dass neben Sichtflug (VFR) auch der Instrumentenflug (IFR) simuliert wurde. So bot das Spiel neben der Drehfunkfeuer-Navigation (VOR) auch die Möglichkeit, die Landanflüge mit Unterstützung des Instrumentenlandesystems (ILS) durchzuführen. Das Spiel enthielt aus diesem Grund entsprechende Flugkarten, ohne die das Spiel nicht sinnvoll genutzt werden konnte.
- [en] Solo Flight (video game)



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