Soko-Ban is a video game based on the 1982 Japanese videogame Sokoban, published in the United States by Spectrum HoloByte in 1988.
Soko-Ban | |
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Publisher(s) | Spectrum HoloByte |
Platform(s) | Commodore 64, DOS, Apple II, BBC Micro |
Release | 1988 |
In 1988 Sokoban was published in US by Spectrum HoloByte for the Commodore 64, DOS and Apple II as Soko-Ban. A version for the BBC Micro called Robol was published by a third party in 1993.[1]
Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[2]
This version of the game includes 50 levels.
A 1988 review in Computer Gaming World praised the game for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[3]
It was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[4]
Brian Wierda for Compute! said "Soko-Ban may not be suited to the gung-ho action-adventure gamer, but if you're a puzzle solver, it's one of the best challenges you can find."[5]
Paul Statt for InCider said "once I got the tricks down – not just strategic tricks, but tactics such as using the arrow keys instead of the joystick – Soko-Ban became, if not easy, mindless. It simulates this type of work well – unfortunately, that's pretty weak praise for a game."[6]