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Smeet is a browser-based video game where members use a 2D avatar to move within a virtual environment. The game was developed by Smeet Communications GmbH and is based in Berlin, Germany.

Smeet
Developer(s)Smeet Communications GmbH
Publisher(s)Smeet Communications GmbH
Platform(s)Browser App
Release2007

2008
2008
2009
2009
2010
2010
2010
2010
2011
2017

2020
Genre(s)Social game
Mode(s)Multiplayer

Smeet is also a computer app that lets the user create their own virtual world and meet other people in the game.


History


In January 2011, Smeet had reached around 6 million subscribers and was translated into about 9 different languages.[1]


Gameplay


Users can create and customize their own profiles and avatars, earn “Fame Points” via a variety of activities, and progress to higher levels. With increasing numbers of Fame Points and levels, users gain a higher social status and receive additional content.[2]

Users can choose from a range of themed quizzes and mini games or complete tasks and games, generating Fame Points through the levelling system. They can also buy pets, plants or fantasy creatures and feed and water them, causing them to grow over time.[3]

Smeet was playable from any browser that supports Flash.[4]


Partnership and projects


Smeet has numerous partner projects with brands including RTL (Bertelsmann),[5] Endemol,[6] and Bravo.[7][8] Smeet also enables a social viewing feature via the integration of videos with user generated content. The videos are mainly streamed from video-sharing websites such as YouTube, but there have also been partnerships with national television channels.


References


  1. Sujka, Sebastian (2010-04-13). "Smeet Continues Expansion in Europe". Social Games Observer. Retrieved 2011-01-27.
  2. Corell, Pierre (2009-06-18). "sMeet - Die Entertainment-Welt - Sebastian Funke im Interview". Virtual World. Archived from the original on 2011-02-13. Retrieved 2011-01-27.
  3. Babyface (2010-05-18). "Start to Feed, cuddle, cultivate, grow, expand in sMeet". Play BBG. Archived from the original on 2011-03-10. Retrieved 2011-01-27.
  4. Hüsing, Alexander (2010-04-06). "Virtuelle Welten – Konzepte, Zielgruppen und Monetarisierung". Deutsche Startups. Retrieved 2011-01-27.
  5. Patrzek, Daniela (2008-09-02). "RTL Interactive lockt "Alles-was-zählt"-Fans in die 3D-Welt Smeet". Internet World. Archived from the original on 2011-07-19. Retrieved 2011-01-27.
  6. Zeitler, Claudia (2008-04-28). "Big Brother zieht in die sMeet 3D-Welt / Endemol und sMeet gehen Kooperation ein". FinanzNachrichten. Retrieved 2011-01-27.
  7. Redaktion (2009-06-04). "Info-Kampagne von BRAVO, der Bundesagentur für Arbeit und McDonald's jetzt auch bei sMeet". Berlin Business. Archived from the original on 2011-08-12. Retrieved 2011-01-27.
  8. Redaktion (2009-10-12). "Ab Dienstag: JobXL live in der interaktiven 3D-Welt von sMeet". MSN. Archived from the original on 2011-07-14. Retrieved 2011-01-27.

See also







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