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Sky Kid[lower-alpha 1] is a horizontal scrolling shooter arcade game that was released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom (brought to the American NES by Sunsoft), and both this version for the Wii, Nintendo 3DS and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service,[1] and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid.[2][3][4]

Sky Kid
Promotional sales flyer
Developer(s)Namco
Publisher(s)Namco
Composer(s)Junko Ozawa
Platform(s)Arcade, Nintendo Entertainment System, Nintendo VS. System, Epoch Super Cassette Vision, Nintendo Switch, PlayStation 4
ReleaseArcade
  • JP: December 1985
NES
  • JP: August 22, 1986
  • US: September 1987
VS. System
  • US: 1987
Genre(s)Horizontal-scrolling shooter
Mode(s)Up to 2 players simultaneously
Arcade systemNamco Pac-Land

A sequel named Sky Kid Deluxe was released in 1986. It introduced several new enemies and missions, and was the first game to run on Namco's then-new Namco System 86 hardware.


Gameplay


Sky Kid is a two-dimensional scrolling shooter game. The players take control of the Sky Kids, "Red Baron" and "Blue Max", which are references to Manfred von Richthofen, the famous World War I flying ace, and the prestigious order Pour le Mérite informally known as Blue Max. The Sky Kids fly around in biplanes and are assigned specific targets during the missions. These missions involve bombing specific targets. The "A" button is used to control the plane's machine gun and the "B" button is used to perform a loop. A number of obstacles face the players in each level. First, their biplane is not equipped with a bomb to complete their mission and must be picked up en route to the target. Second, there are both ground and air units that attempt to keep the Sky Kids from accomplishing their mission. Last, the Sky Kids may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets which the Sky Kids must bomb will either be fortress complexes, or ships. As the players advance further up in the 21 missions, multiple targets will begin to appear in the course of one mission. Players receive points for destroying air and ground targets, and receive additional points at the end of the mission for how many of these types of targets are destroyed. In addition, players get points based on how much of the target is destroyed - but only total destruction warrants an end-of-mission bonus.

Occasionally, performing a loop over a billboard will reveal one of four hidden Namco characters: Pac-Man, Inky, the Special Flag from Rally-X (which, like the Galaxian flagship, has appeared in several other Namco games) or Pooka from Dig Dug.

If the player performs a loop in front of the three dancing girls which appear at the end of each mission, the girls will send out hearts representing kisses. If the player should shoot the girls, or hearts, they will turn into pink powder puffs and waving dogs respectively.


Reception


In Japan, Game Machine listed Sky Kid on their January 15, 1986 issue as being the second most-successful table arcade unit of the month.[8]


Other appearances in media



Notes


  1. Japanese: スカイキッド, Hepburn: Sukai Kiddo

References


  1. "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 2008-05-19. Retrieved 2008-05-19.
  2. "System 16 - Nintendo Vs. Hardware (Namco)". Retrieved 2020-05-19.
  3. "VS. Sky Kid flyer". Retrieved 2020-05-19.
  4. "VS. Sky Kid cabinet". Retrieved 2020-05-19.
  5. Baize, Anthony (1998). "Sky Kid - Review". Allgame. All Media. Archived from the original on 16 November 2014. Retrieved 10 April 2020.
  6. M. Thomas, Lucas (19 May 2008). "Sky Kid Review". IGN. Archived from the original on 29 April 2019. Retrieved 10 April 2020.
  7. Marcel van Duyn (19 May 2008). "Sky Kid Review (NES)". Nintendo Life. Gamer Network. Archived from the original on 29 April 2019. Retrieved 10 April 2020.
  8. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 276. Amusement Press, Inc. 15 January 1986. p. 21.



На других языках


- [en] Sky Kid

[fr] Sky Kid

Sky Kid (スカイキッド) est un jeu vidéo de type shoot 'em up développé et édité par Namco, sorti en 1985 sur borne d'arcade, NES et Epoch Cassette Vision.

[it] Sky Kid

Sky Kid (スカイキッド Sukai kiddo?) è un videogioco arcade del 1985 sviluppato da Namco. Il gioco ha ricevuto conversioni per Nintendo Entertainment System e Super Cassette Vision, oltre ad essere incluso in diverse raccolte tra cui Namco Gallery Vol. 3, Namco Museum Encore, Namco Museum 50th Anniversary e Namco Museum Virtual Arcade.[1][2]



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