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Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Broderbund (not a table shuffleboard video game, as the name would suggest—though that was the intention when the name was first coined by Christopher Gross). Originally developed for the Macintosh, it was later adapted by Broderbund for the Amiga, Atari ST, Amstrad CPC, Nintendo Entertainment System, Sharp X68000, NEC PC-9801, and MS-DOS.

Shufflepuck Café
Cover art by Gary Ruddell
Developer(s)Christopher Gross
Gene Portwood
Lauren Elliott
Publisher(s)Broderbund
Ubisoft
Platform(s)Macintosh, Amiga, Atari ST, Amstrad CPC, NEC PC-9801, Sharp X68000, Family Computer, MS-DOS
Release6 July 1989
Genre(s)Sports
Mode(s)Single player

Gameplay


Screenshot from the Amiga version, playing against Princess Bejin
Screenshot from the Amiga version, playing against Princess Bejin

There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out their weakness in a single-player match.

The game is controlled via the computer's mouse. The bat on the playing field bounces a hockey puck between the player and the opponent. When one of the players manages to knock the hockey puck past the opponent's bat, the player scores. The first player to score a set number of points (usually 15) wins the match.

Shufflepuck Café includes nine opponents:

In some versions, during gameplay there is a cheat option, which gives the player the option of winning or losing the game, winning or losing the tournament or gaining or losing five points.

Subsequent releases include Shufflepuck Revolution (an OS X version, now discontinued) and Shufflepuck (from the same developer).


Plot


There is a general storyline behind the Amiga and NES versions of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.


Reception


The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 412 out of 5 stars.[1] On release, Famitsu magazine scored the Famicom version of the game a 23 out of 40.[2] A retrospective review for Retrogamer from 2008 said the game was a "forgotten gem" although unfortunately lacking a 2 player mode.[3]


Reviews



References


  1. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). "The Role of Computers". Dragon (142): 42–51.
  2. お買い物に便利 : 新作ゲームクロスレビュー - シャッフル パック・カフェ. Famicom Tsūshin. No.22. Pg.19. 26 October 1990.
  3. "Shufflepuck Café | Retro Gamer".
  4. "Zero Magazine Issue 01". November 1989.
  5. [dead link]
  6. "CVG Magazine Issue 095". October 1989.
  7. "Commodore User Magazine Issue 73". October 1989.
  8. "Amiga reviews: Shufflepuck Cafe". amigareviews.classicgaming.gamespy.com. Archived from the original on 5 September 2008. Retrieved 19 April 2022.
  9. "ACE Magazine Issue 25". October 1989.





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