Second Samurai is a video game. It is the sequel to the 1991 game First Samurai, released for the Amiga in 1993 and ported to the Mega Drive in 1994.
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Second Samurai | |
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![]() Mega Drive cover art | |
Developer(s) | Vivid Image |
Publisher(s) | Psygnosis |
Designer(s) | Raffaele Cecco |
Composer(s) | Brian Marshall (Amiga) Matt Furniss (Mega Drive) |
Platform(s) | Mega Drive, Amiga |
Release |
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Genre(s) | Action, Platform, Strategy |
Mode(s) | 2-player cooperative |
The game includes prehistoric and futuristic levels as well as feudal Japan as in First Samurai. Contact with enemies or falling off the screen (you do not lose a life automatically) subtracts one point from your life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game taunts you on a black screen when you lose a life with sayings such as "Give up mortal!" and "Going Down!" until you lose your last life.
Following the success of First Samurai, Mev Dinc was interested in developing 'a sequel to end all sequels'. The concept of having 2 samurai to choose from was established early on. Psygnosis put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed.
Development for the game was going smoothly, and plans were even in place to release a Mega-CD port alongside the Mega Drive version. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for the PlayStation and mandated that existing console projects be cancelled. Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.[1]
Publication | Score |
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Aktueller Software Markt | AMI: 10/12[2] SMD: 9/12[3] |
Amiga Action | AMI: 87%[4] |
Amiga Computing | AMI: 91%[5] |
Amiga Format | AMI: 91%[6] |
Amiga Power | AMI: 90%[7] |
Amiga User International | AMI: 85%[8] |
Computer and Video Games | AMI: 89/100[9] |
Hyper | SMD: 57/100[10] |
Mega Fun | SMD: 40%[11] |
Video Games (DE) | SMD: 58%[12] |
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