Scarfman is a clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981.[2][1] A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.[3]
Scarfman | |
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Publisher(s) | The Cornsoft Group |
Designer(s) | Philip A. Oliver[1] |
Platform(s) | TRS-80, TRS-80 Color Computer |
Release | 1981: TRS-80 1982: CoCo |
Genre(s) | Maze |
Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[4]
The game presents a maze filled with dots and five symmetrically placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze.[5] Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off.[6][2] In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable—indicated by turning blue—until eaten or the level ends.[3]
Dan Ekblaw reviewed Scarfman in The Space Gamer number 54. Ekblaw commented that "Overall, I would say that Scarfman's defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf".[5]
In a 2012 retrospective, Gamasutra wrote that the "chirp-chirp-chirp chomping sound effect is maddening. But it does play like Pac-Man, more or less".[2]