Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published).[1] The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released due to creator Beau Blyth working on Hyper Light Drifter.[2][3] A sequel, Samurai Gunn 2, was released in early access via Steam on 20 July 2021, and is currently in development for Microsoft Windows, Nintendo Switch, and PlayStation 5.[4][5][6]
Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming. Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.[3]
Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."[7] Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.[8][7]
Aggregator | Score |
---|---|
Metacritic | 78/100[9] |
Publication | Score |
---|---|
GameSpot | 8/10[10] |
IGN | 8.3/10[11] |
Samurai Gunn received positive reviews from most critics.