SCP – Containment Breach is a horror video game developed by Joonas Rikkonen ("Regalis") and based on fictional stories from the SCP Foundation website. The player takes the role of a human test subject (Class-D) who is imprisoned in an underground testing facility devoted to containing and studying anomalous entities known as SCPs.[2] The goal of the game is to escape from the facility during a containment breach, which leads to the escape of the contained anomalies, while also avoiding security teams (Mobile Task Force, MTF) sent in to end the containment breach. The game has a procedurally generated play area and features multiple SCPs from the SCP Foundation Wiki.
![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
![]() | |
Original author(s) | Joonas "Regalis" Rikkonen |
---|---|
Developer(s) | Undertow Games, Third Subdivision Studios |
Initial release | 15 April 2012; 10 years ago (2012-04-15) |
Stable release | |
Repository | github |
Written in | Blitz3D (BlitzMax in 0.1 to 0.1.2) |
Engine |
![]() |
Operating system | Windows XP and later |
Platform | Windows |
Type | Survival horror |
License | CC BY-SA |
Website | www![]() |
The player controls a "Class-D" personnel designated as D-9341 as they attempt to escape an underground research and containment facility operated by the SCP Foundation amidst a containment breach of its numerous anomalies, designated as SCPs. During gameplay, the player roams the facility collecting items necessary for progression and using them in the appropriate locations while being pursued by multiple SCPs, which must be avoided in order to continue playing.
The game plays from a first-person perspective with the player directly in control of D-9341. The player is able to walk and sprint in any direction. One of the defining characteristics of the gameplay is the Blink Meter. This is useful for countering SCP-173 (A statue made of concrete which cannot move once in line of sight and is extremely hostile). Throughout the entirety of the playthrough, the blink meter will gradually decrease and eventually force the player to blink, though the player can also blink on command by pressing the Space Bar. This mechanic is directly tied to SCP-173,[3] who operates based on whether or not the player can see them. The game also features an inventory system allowing players to store a multitude of items on their person. This can be accessed if the player presses Tab.
Depending on the difficulty selected at the start of the playthrough, the player has access to a save system. At the lowest difficulty (Safe Mode), the player will be able to save their progress at that current point and resume from that point whenever they choose. If the player chooses Euclid (The game's "Medium Difficulty" mode), they will only be able to save at direct points within the game, which are marked by glowing computer terminals. If the player decides to choose Keter (The Hardest mode in the game), they will not be able to save throughout the entire game.
One of the game's primary features is procedural generation of the facility.[4] By design, the layout of the facility in every playthrough will be different, though every playthrough will contain the same key areas and rooms no matter the layout. As the player makes progress through the facility the number of threats present to them increases. New SCPs are introduced and begin to hunt the player. The "Entrance Zone" also marks the appearance of Mobile Task Force Epsilon-11 "Nine-Tailed Fox". This group of humans is a squad of three elite soldiers deployed by the SCP Foundation to recapture the breached SCPs and terminate any threats to the secretive nature of the Foundation, the player included.
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices and keycards of various levels for operating locked doors. Some items, mainly keycards, are crucial to progression, while others may assist or even hinder the player. The player may also encounter benign or inanimate SCPs who, again, may assist or hinder the player.
The game revolves around the SCP Foundation, a secretive organization dedicated to containing any anomalous artifacts, entities, and locations that threaten the normality of the world. At some point before the events of the game, several of the Foundation's containment sites are attacked by the GOC (Global Occult Coalition), though they are never seen in the game. Another enemy faction to the Foundation that causes these breaches is a group only known as the Chaos Insurgency (A Faction made up of rouge Foundation staff/personnel). The breaches quickly force the relocation of many SCPs (the designation given to their contained anomalies) to a Foundation facility later revealed to be Site 19. Foundation soldiers, commonly known as Mobile Task Force Epsilon-11, designated "Nine-Tailed Fox" is deployed shortly thereafter to defend this site from any more breaches in containment.[2]
The player takes the role of D-9341 (AKA Benjamin Oliver Walker), a Class-D test subject (usually inmates on death row, who have been drafted to work for the SCP Foundation) who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by causing cervical fractures at the base of the skull or strangulation when not in the direct line of sight of a person.[2][5][6]
During this testing routine, an SCP known as SCP-079, (A 90's computer with impossible sentience and high intelligence) presumably hacks into the facility's controls, causing the site's power and door control systems to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while D-9341 escapes the containment chamber.[2][5] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. D-9341 must attempt to escape the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[5] The player must additionally evade Nine-Tailed Fox, which are Foundation soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079 and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the Foundation being busy containing it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.
The first and second endings can be reached by exiting the facility through Gate B. The ending that plays out is dependent on whether the player disabled or enabled the nuclear warheads present in the facility. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nigh-indestructible, and violently misanthropic reptilian creature) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. If the player enabled the nuclear warheads in the facility then they are detonated, vaporizing the entire area including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B and deal with SCP-682, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire. A transmission, after SCP-682 is dealt with, from a security chief orders an investigation as to how D-9341 got to the surface of the facility and past Gate B.
The final two endings are accessed through the alternate exit, Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of electricity, forcing SCP-106 to retreat due to its sensitivity towards electricity. While this is occurring, the player slips past the commotion in an attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 "knows too much" to let the Foundation capture them. The Insurgency takes him away, and his fate is unknown. The ending screen plays a transmission between the Chaos Insurgency soldiers and an unknown party, as the soldiers explain how the service tunnel has anomalously sealed itself and how they are now stuck inside. If the player has contained SCP-106, several task force units will approach and capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced. The classification of D-9341 as an SCP subject is also considered.
The game was created by Finnish developer Joonas "Regalis" Rikkonen.[7] Before creating SCP – Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, "I was too lazy to start learning some other language or engine."[6] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[6]
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part of making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. [The] atmosphere is one of the key elements of a good horror game, and a well-made soundscape adds a lot to the atmosphere.[6]
And while Rikkonen found them to be "a somewhat cheap way of scaring people", he implemented several jump scares to "keep the players on their toes."[6] He explained, "When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares."[6]
When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a "pipe dream". However, after the success of the game, Rikkonen decided to pursue game programming at the University of Turku.
Over the course of its development, SCP – Containment Breach has become the combined effort of its community, relying largely on community-created content for its updates.[8][9]
Between v1.3 and v1.3.11, a group of independent game developers called Third Subdivision Studios assisted Regalis, who was mostly focused on his other game titled Subsurface, which later became Barotrauma. Third Subdivision also created a mod of the game called SCP – Nine-Tailed Fox, which swaps the player's role for that of one of the Nine-Tailed Fox agents.[10]
Following the release of v1.3.11, v1.4 began development, meant to be the final update. After internal conflicts within the development team, a member of Third Subvision Studios was suspended from further working on the game, leading to Third Subvision Studio's withdrawal from the project.[11] Development continued with a vastly reduced team, the plans for 1.4 changing a multitude of times. v1.4 is being developed on a new custom game engine named PGE ("pulsegun engine").[12]
The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said "It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire" adding that "it has a fairly weak model and texture at the moment but hopefully it’ll turn into a massive collaboration".[13] Edge magazine gave the game a positive review, calling it an "indie title made in the low-end Blitz3D engine that casts a cheap-looking creature", but adding it "somehow manages to be scarier than most recent big-budget horror games combined."[6] Jay Is Games wrote that while the game was "not perfect and still a little buggy", it nevertheless "has some serious moments of inarticulate, squealing terror."[14] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its "somewhat dated appearance does absolutely nothing to make it less frightening".[15] The game was featured at the number 22 spot on PC Gamer's top 50 best free PC games, saying that "Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization".[16] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it "excellently scary".[17]
SCP – Containment Breach's basic formula and assets have been adapted into multiple other games, such as the free Steam multiplayer game SCP: Secret Laboratory and the (now discontinued) modern interpretation SCP: Unity on the Unity game engine.[18] It can only be downloaded from a website.