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Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.

Robotech: Battlecry
North American PS2 cover art
Developer(s)Vicious Cycle Software
Publisher(s)TDK Mediactive
Director(s)Marc Racine
Producer(s)Marc Racine
Mike Pearson
Designer(s)Adam Cogan
Artist(s)Ben Lichius
Composer(s)Barry Fasman
John O'Kennedy
Platform(s)PS2
GameCube
Xbox
ReleasePlayStation 2, Xbox
  • NA: September 25, 2002
  • PAL: February 14, 2003
GameCube
  • NA: October 11, 2002 (Collector's Edition)
  • NA: October 27, 2002
  • PAL: March 21, 2003
Genre(s)Third Person Shooter
Mode(s)Single-player, multiplayer

Plot


This game follows this story of aviator ace pilot Jack Archer.[1] After serving as a mercenary in the Global Civil War, flying both with and against Roy Fokker impressed him enough to recommend Jack for the RDF. The early stages of the game cover Jack's final training and his fighting during the Battle of Macross Island, Jack not being close enough to the SDF-1 when it space folds to Pluto and being left behind on Earth, rejoining his friends upon their initial return home. The majority of the game is set in the Post-Rain of Death era and involves Jack and his Wolf Squadron defending various human outposts against Malcontent Zentraedi forces led by the warlord Zeraal.[2]

The final mission has Jack going up against Zeraal at his base, which is a crashed Zentraedi Carrier. However, the ship makes a spacefold jump with him on it, and it leads him to a distant region of space. Out of contact with the RDF, he seemingly dies from a lack of energy.


Release


Robotech: Battlecry was released in a stand-alone game version and a more expensive Collectors Edition. The latter came in a silver box with the game and included a packet of 3" X 5" cards of character concept art from the game drawn by Tommy Yune, a lenticular card depicting a Veritech fighter in action, a Battlecry T-shirt vacuum packed into a disc-shaped tin with card RDF logo on top, the game's soundtrack on CD and a specially numbered Jack Archer dogtag.


Voice Cast



Reception


Robotech: Battlecry received "average" reviews on all platforms according to the review aggregation website Metacritic.[3][4][5] Electronic Gaming Monthly said of the Xbox version, "It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls."[8] GameSpot said "the game suffers from a number of problems that even the most ardent fans of the series will have a hard time overlooking, not the least of which are repetitive missions, sluggish controls, and empty levels."[15][16]


References


  1. Kidzworld staff (December 27, 2006). "Robotech: Battlecry :: PS2 Review". Kidzworld. Retrieved April 6, 2009.
  2. "Robotech: Battlecry Wiki Guide". IGN. Ziff Davis. October 15, 2002. Retrieved September 7, 2019.
  3. "Robotech: Battlecry for GameCube Reviews". Metacritic. CBS Interactive. Retrieved September 7, 2019.
  4. "Robotech: Battlecry for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved September 7, 2019.
  5. "Robotech: Battlecry for Xbox Reviews". Metacritic. CBS Interactive. Retrieved September 7, 2019.
  6. Edge staff (December 25, 2002). "Robotech: Battlecry (PS2, Xbox)". Edge. No. 118. Future plc.
  7. Boyer, Crispin (November 2002). "Robotech: Battlecry (PS2)". Electronic Gaming Monthly. No. 160. Ziff Davis. p. 283. Archived from the original on January 9, 2004. Retrieved September 7, 2019.
  8. EGM staff (November 2002). "Robotech: Battlecry (Xbox)". Electronic Gaming Monthly. No. 160. Ziff Davis. p. 302.
  9. Kato, Matthew (December 2002). "Robotech: Battlecry (GC)". Game Informer. No. 116. FuncoLand. p. 128. Archived from the original on April 16, 2005. Retrieved September 7, 2019.
  10. Kato, Matthew (October 2002). "Robotech: Battlecry (PS2)". Game Informer. No. 114. FuncoLand. p. 89. Archived from the original on October 10, 2007. Retrieved September 7, 2019.
  11. Kato, Matthew (November 2002). "Robotech: Battlecry (Xbox) [score mislabeled as "8.25/10"]". Game Informer. No. 115. FuncoLand. p. 140. Archived from the original on March 7, 2004. Retrieved September 7, 2019.
  12. Pong Sifu (November 27, 2002). "Robotech: Battlecry Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 15, 2005. Retrieved September 7, 2019.
  13. Dunjin Master (October 4, 2002). "Robotech: Battlecry Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved September 7, 2019.
  14. The D-Pad Destroyer (October 7, 2002). "Robotech: Battlecry Review for Xbox on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 8, 2005. Retrieved September 7, 2019.
  15. Ajami, Amer (October 28, 2002). "Robotech: Battlecry Review (GC)". GameSpot. CBS Interactive. Retrieved September 7, 2019.
  16. Ajami, Amer (September 24, 2002). "Robotech: Battlecry Review (PS2, Xbox)". GameSpot. CBS Interactive. Retrieved September 7, 2019.
  17. Padilla, Raymond (October 12, 2002). "GameSpy: Robotech: Battlecry (GCN)". GameSpy. IGN Entertainment. Archived from the original on December 8, 2005. Retrieved September 7, 2019.
  18. Villoria, Gerald (October 12, 2002). "GameSpy: Robotech: Battlecry (PS2)". GameSpy. IGN Entertainment. Archived from the original on February 23, 2006. Retrieved September 7, 2019.
  19. Villoria, Gerald (October 12, 2002). "GameSpy: Robotech: Battlecry (Xbox)". GameSpy. IGN Entertainment. Archived from the original on November 5, 2005. Retrieved September 7, 2019.
  20. Tha Wiz (October 15, 2002). "Robotech: Battlecry - XB - Review". GameZone. Archived from the original on May 22, 2009. Retrieved September 7, 2019.
  21. Boulding, Aaron (October 17, 2002). "Robotech: Battlecry (GCN)". IGN. Ziff Davis. Archived from the original on September 26, 2008. Retrieved September 7, 2019.
  22. Boulding, Aaron (September 20, 2002). "Robotech: Battlecry (PS2)". IGN. Ziff Davis. Retrieved September 7, 2019.
  23. Boulding, Aaron (September 19, 2002). "Robotech: Battlecry (Xbox)". IGN. Ziff Davis. Retrieved September 7, 2019.
  24. "Robotech: Battlecry". Nintendo Power. Vol. 163. Nintendo of America. December 2002. p. 216.
  25. "Robotech: Battlecry". Official U.S. PlayStation Magazine. Ziff Davis. November 2002. p. 188.
  26. "Robotech: Battlecry". Official Xbox Magazine. Future US. November 2002. p. 116.



На других языках


- [en] Robotech: Battlecry

[es] Robotech: Battlecry

Robotech: Battlecry (literalmente Robotech: Grito de Guerra) es un videojuego en tercera persona de disparos creado/basado en el universo de Robotech y el primer videojuego lanzado con éxito por la franquicia. Es desarrollado por Vicious Cycle Software y publicado por la ahora extinta TDK Mediactive, en asociación con Harmony Gold USA en varias plataformas (Nintendo Gamecube, PlayStation 2 y Xbox). Con una historia enfocada en nuevos personajes creados para el videojuego, y con apariciones especiales de los personajes principales: Rick Hunter, Roy Focker, Lisa Hayes y la parte de una de las misiones del videojuego está centrada directamente en Lynn Minmay, con lo cual se continúa la historia Robotech y por lo que los fanáticos y productores la consideran un canon secundario. Dicha historia sitúa a Jack, discípulo de Roy Focker y cuenta su historia a través de la saga Macross.[1]



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