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Roadwar Europa is a 1987 video game designed by Jeffrey Johnson, developed by George MacDonald,[citation needed] and published by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. The game is a sequel to the 1986 video game Roadwar 2000, which was also published by Strategic Simulations.

Roadwar Europa
Developer(s)Strategic Simulations
Westwood Associates
Publisher(s)Strategic Simulations
Designer(s)Jeffrey Johnson
Platform(s)Apple II, Commodore 64, MS-DOS, Amiga, Apple IIGS, Atari ST
Release1987
Genre(s)Turn-based strategy
Mode(s)Single-player

Gameplay


Roadwar Europa is a game in which the player is the leader of a small gang of road warriors driving across the continent in search of ticking atom bombs planted by terrorists.[1]


Reception


SSI sold 18,765 copies of Roadwar Europa in North America.[3]

Antic in 1988 stated "I loved the original version of this game and I love this sequel," citing its "simple and hypnotic" game play, user interface with both simple and complex options, and lack of copy protection.[4] In the 1992 and 1994 surveys Computer Gaming World gave the title two-plus stars of five, calling it "Quite entertaining when originally released, but its graphics have rendered it obsolescent".[5][2]

Robbie Robberson reviewed Roadwar Europa in Space Gamer/Fantasy Gamer No. 81.[1] Robberson commented that "In short, the Roadwar series is an example of a good idea that is short circuited by its components. If Strategic Simulations, Inc. can release these games with a better and quicker combat routine, or better yet, reduce the incidence of combat, these games would be a required addition to every serious computer gamer's library. As of now, they are simply entertaining in the short run, and tedious in the long."[1]


References


  1. Robberson, Robbie (1987). "Mad Max' USA / European Tour". Space Gamer/Fantasy Gamer. Diverse Talents, Incorporated (81): 42–43.
  2. Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  3. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  4. Panak, Steve (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.
  5. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.





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