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Riddle of the Sphinx is a vertically-scrolling action-adventure game written by Bob Smith[1] for the Atari 2600 and published by Imagic in 1982. The player, as the Prince of Egypt, must collect treasures and gain strength to release the land from a vile curse.[2]

Riddle of the Sphinx
Developer(s)Imagic
Publisher(s)Imagic
Designer(s)Bob Smith[1]
Platform(s)Atari 2600
Release1982
Genre(s)Action-adventure
Mode(s)Single-player

Smith wrote several other games for Imagic, including Star Voyager and Dragonfire.[1]


Gameplay


The goal of Riddle of the Sphinx is to reach the Temple of Ra and make the correct offering.[3]


Reception


Richard A. Edwards reviewed Riddle of the Sphinx in The Space Gamer No. 58.[2] Edwards commented that "It is a masterful blend of strategy and arcade gaming in a home cartridge. Take this one home."[2]


See also



References


  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Edwards, Richard A. (December 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (58): 48–49.
  3. "Riddle of the Sphinx Manual". archive.org. Imagic. 1982.





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