Riddle of the Sphinx: An Egyptian Adventure is a 2000 graphic adventure game developed by Old World Studios and published by DreamCatcher Interactive. It received a sequel, entitled The Omega Stone: Riddle of the Sphinx II, in 2003. A remastered version, Riddle of the Sphinx: Awakening, was released in 2021.
Riddle of the Sphinx: An Egyptian Adventure | |
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Developer(s) | Old World Studios |
Publisher(s) | DreamCatcher Interactive |
Director(s) | Jeffrey S. Tobler Karen E. Tobler |
Composer(s) | Jeffrey S. Tobler |
Platform(s) | Windows, Mac OS |
Release | December 5, 2000 February 1, 2021 (remastered) |
Genre(s) | Adventure |
Mode(s) | Single-player |
The gameplay is similar to any game in the post-Myst style, where players navigate through 360 panoramic screens and manipulate items to advance.
The game's plot is about a young archaeologist in Egypt who searches for his or her missing mentor, Sir Gil Blythe Geoffreys.[1]
"The features, imperfections, and architecture have been replicated for total immersion. (The only recognizable elements we intentionally omitted are the graffiti currently defacing the Great Pyramid and most other monuments.)"
- Riddle of the Sphinx team on meticulousness of design.[2]
The game took five years to make. The designers, Jeff & Karen Tobler, were enamoured by the beauty and intricacy with which the Egyptians built their architecture, as well as the mysteries and secrets they held.[3] The developers aimed to make the 3D models and renderings in the game as accurate as possible, for instance recreating the Sphinx and Sphinx Enclosure in exact detail.[4][3] The team asked an expert to provide an authentic translation and editing of a scroll using the style and grammar used by the royal scribes during Chephren's reign[5] They did extensive research into the history and culture of Egypt, and uploaded a lot of their research onto their website.[6][7]
On the website, the team sold authentic Egyptian merchandise in association with A&E's Merchant Affiliation Program.[8] Riddle of the Sphinx was modeled and rendered almost exclusively with Strata StudioPro, while CyberMesh exports were used for certain occasions.[9] The game contains full-Screen, Interactive 360° Panoramas (QTVR).[10] The game soundtrack was composed and performed entirely by Jeff Tobler.[11]
The game was formally announced on June 10, 1998.[12] In October 1999 it was announced the game would have a Spring 2000 release.[13]
Market research firm PC Data estimated North American retail sales of 4,955 copies for Riddle of the Sphinx during 2000, all of which derived from December.[14] The firm reported another 99,429 retail sales of the game in North America during 2001,[15] and 36,634 during the first six months of 2002.[16] According to DreamCatcher, sales of Riddle of the Sphinx reached 250,000 copies in the United States alone by March 2003.[17] PC Data placed its total North American retail sales for 2003 at 16,747 units;[18] during the first two months of 2004, its jewel case SKU sold 777 copies and its original box SKU sold 1,537 copies in the region.[19]
Publication | Score |
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Adventure Gamers | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7.4/10[21] |
IGN | 5.3/10[22] |
Computer Games Magazine | ![]() ![]() ![]() ![]() ![]() |
MacHome Journal | ![]() ![]() ![]() ![]() ![]() |
The Electric Playground | 7/10[25] |
Just Adventure | A[26] |
According to the review aggregation website Metacritic, Riddle of the Sphinx received "mixed or average reviews" from critics.[27]
IGN gave it a 5.3 out of 10, commenting "Is this an oasis of adventure gaming in a barren desert of crap titles? Nah ... it's just a mirage."[22]
The Riddle of the Sphinx website won numerous awards,[28] and the game's soundtrack was highly praised.[11]
The Omega Stone: Riddle of the Sphinx II was released in 2003.
Riddle of the Sphinx, the second edition, has been continually available on Big Fish Games since 2004 as a download. [29]
In 2015, a Kickstarter campaign was set up to have a 15th anniversary real-time 3D edition of the game, but the campaign was suspended early. [30]
In 2017, The Old World Studios team, consisting of the original developers and new team members, successfully funded a second Kickstarter campaign. The goal was to release a remastered HD version on desktop and now mobile devices. The release was scheduled for December 2020.[31][32] The game, titled Riddle of the Sphinx: Awakening, was eventually released on February 1, 2021. Adventure Gamers gave the remaster 4 out 5 stars in their review.[33]
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