Red Comrades Save the Galaxy (Russian: Петька и Василий Иванович Спасают Галактики) is a 1998 point-and-click graphic adventure game. Developed by S.K.I.F. and published by Buka Entertainment, it is the first instalment in the eponymous series. On February 18, 2016, a remastered version was released, which was compatible with newer Windows OS versions and wide-screen displays,[1][2] and also supported full English subtitles.
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Red Comrades Save the Galaxy | |
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Developer(s) | S.K.I.F. Buka Entertainment Android porting Eltechs |
Publisher(s) | Buka Entertainment |
Director(s) | Vyacheslav Pismenny |
Producer(s) | Alexander Mikhailov |
Programmer(s) | Artem Bovin Ilya Kreer |
Artist(s) | Oleg Zakharov |
Writer(s) | Vyacheslav Pismenny Oleg Zakharov Kim Belov Sergey Korsakov Svyatoslav Merlin |
Composer(s) | Vadim Kruglov |
Series | Pete (game series) [ru] |
Engine | Unity 3D |
Platform(s) | Original version Microsoft Windows Reloaded macOS, iOS, Microsoft Windows, Android, Linux |
Release | Original version November 1998 Reloaded February 18, 2016 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Red Comrades Save the Galaxy is a point-and-click adventure game,[3] where the player guides three main characters — Pete, Vasily Ivanovich Chapaev, and Anka — through the game's world. Players can control the main characters through various commands; by default, players can move around (Go) and look for objects (Look) by left-clicking on the screen, while the three remaining commands (Talk, Take, and Use) are available from a drop-down main menu opened by right-clicking anywhere on the game screen.
Players can also access an inventory menu, which offers them three more options on the lid. These include the game's map (which allows fast-travel between locations), a character photograph (allowing players to interact with elements as that character), and the pause menu (also accessible by pressing the Escape key). Protagonists move using several postures determined by animation. Communication with certain characters results in branched (2-4 variants max) dialogues. Minigames may utilize specific single-use interface types.
The remastered version comes with the feature of switching between traditional and unitary interface systems, especially for touchscreen-enabled devices. For example in the unitary system, the mini menu is activated by holding the "click" command, while the available actions can be switched by using circular finger movement. The inventory itself is displayed using the pinch gesture.
Some elements of the plot are adapted from the novel Chapaev [Wikidata] by Dmitry Furmanov,[4] and borrows Russian anecdotes from the Soviet era heavily. Long time ago in galaxy far away... A huge spaceship, the size of a planet was heading through the Solar System with millions of alien colonists on board. Something went wrong and suddenly the alien spaceship lost control. It is yet unknown what caused the crash. However, thanks to this accident the Earth has obtained its very own satellite - the Moon. Most of the aliens died in the crash and just a few of them, placed in suspended animation, survived.
With no one to reanimate them, these poor creatures were doomed to eternal sleep. It was a shot from the Russian navy cruiser Aurora's main gun that signaled the beginning of the October Revolution of 1917. Drunken sailors missed the Tsar's Winter Palace and hit the Moon instead. This shot deactivated alien sleeping machines and awakened the rest of their crew. A short while after, the remaining aliens realized that there was only one hope for them to survive - to invade Earth.
While preparing for the invasion, they accidentally discovered with their telescope a sign right in the middle of the largest continent. The sign with a few scratched words on it — «Backwoods is a Hub of the Earth». This shabby road sign was in a tiny godforsaken Russian village - Backwoods. Of course, alien commanders decided to begin the global invasion by capturing such an important strategic point with a mysterious name - Backwoods. Meanwhile, Russia was in a midst of the Civil War and Bolsheviks were trying to clear this area of anti-communist forces. Both the front line and Ural River split the village Backwoods in two.
One part of the village was somehow controlled by the brave Red Army, but some remnants of the cowardly Whites were still comfortably stationed on the other side. Both parties were pretty sick and tired of fighting each other and it seemed like they were settled here for a long time. No side had a significant advantage and the end of the war was a remote possibility. If it weren't for aliens, the situation was not going to change soon.
The idea of making an adventure game with Pete and Chapaev as main characters arose sometime in early 1996, as the editors of SBG Magazine e-zine were speculating on the idea of a "perfect adventure game" and its possible publisher. Discussions led to the decision of making their own game in that genre, with the three main heroes of popular jokes as protagonists. Afterwards, development process started sometime in mid-1996. The entire editorial staff of the e-zine were involved in the development process, with Vyacheslav Pismenny as the project's lead script writer and Oleg Zakharov as the lead artist.
In December 1997, the editors officially announced the game through the issue #797 of the SBG Magazine[citation needed]. Titled "The Birth of a BlockBuster or How to Make an Adventure Game in 9 Months...", the article partially covered the development process, included the game's synopsis, and presented a dozen screenshots[citation needed]. In addition to that, Pismenny gave interviews to several video game magazines, including Game World Navigator. It was around that time that the contract with the publisher, Buka Entertainment, was signed. The game's development took SBG Studio (later renamed to S.K.I.F.) two and a half years to finish; one extra year before the planned release.
Its release marked the first 3-CD game release in Russia. Labelled a "jewel box" release, its development model was recognized to cut production costs of all copies, increasing the total print produced. Regardless, the collector's edition was released shortly afterwards as well. The game also propelled the "Russian adventure game" genre, expanding Russia's recognition as a video game producer on a global scale, alongside releases including Pilot Brothers: Chasing the Striped Elephant (Russian: Братья Пилоты: По следам полосатого слона), and GAG (Russian: ГЭГ).
In June 1998, a non-interactive demo of the game was released,[5][6] which included descriptive information about the game as well as a few animated scenes from it. Ahead of the game's scheduled retail release of Q3 1998, a video demo was presented as part of its marketing strategy, showing a few characters and locations from the game. The game hit the shelves early November 1998.
On September 11, 2014, the original version was released for Android devices as shareware. Buka Entertainment remained the publisher, while ElTechs ported the game by means of virtualization.
On February 18, 2016, a remastered version compatible with newer Windows operating systems and wide-screen displays was released on Steam.[7] It features both a unitary cursor system and the traditional system, with major quality-of-life improvements. These include revocalized dialogues, more detailed backgrounds for certain locations[citation needed], and the localization of the text to English. However, audio materials and certain graphic components such as text on signs were not translated.[8]
A portrait of Vladimir Putin as the emperor was also inserted; at the time of the game's original release, he was still the head of the Russian Federal Security Service (FSB).[7]
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