Rapid Racer, known as Turbo Prop Racing in North America, is a racing video game developed by SCE Studios Soho and published by Sony Computer Entertainment exclusively for the PlayStation. In the game, the player takes control of a motorboat and races around six different tracks. Eventually, all six tracks can be raced mirrored, as well as set at night time.
Rapid Racer | |
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Developer(s) | SCE Studios Soho |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Pascal Jarry Richard Skews Daniel Boutros |
Composer(s) | Jason Page |
Platform(s) | PlayStation |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
By winning championships and completing bonus rounds (unlocked by five yellow icons during a race but first two-day tracks), players can unlock them which they can use to either upgrade their boat or unlock a higher-powered one.
Rapid Racer was one of the first PlayStation games to take full advantage of the DualShock controller; the game allow steering with the analog sticks, and the gamepad vibrates during gameplay.[2] The intensity of the vibrations depends on what type of water the player is in; calm rapids mean low vibrations, while heavier rapids give high vibrations.
After reaching a certain point in the game, players can unlock the Fractal Generator. This feature allows the player to select from a large number of tracks besides the normal six. Players can either allow the generator to randomly select a track or manually input their own.
Work on Rapid Racer began in 1995.[3] Six months were spent modeling the physics and behavior of the water.[3] The European version of the game runs at 50 frames per second, while the North American version runs at 60 frames per second.[4]
The game's soundtrack was composed by Apollo Four Forty (Loudmouth in Turbo Prop Racing). The game's main theme "Carrera Rapida" by Apollo 440 was released as a single and on their 1997 album Electro Glide in Blue.[citation needed]
Aggregator | Score |
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GameRankings | 74%[5] |
Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
Edge | 6/10[4] |
Electronic Gaming Monthly | 5.125/10[7] |
Famitsu | 27/40[8] |
Game Informer | 8.5/10[9] |
GameFan | 84%[10] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | A−[12] |
GameSpot | 4.5/10[2] |
IGN | 8/10[13] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() |
Rapid Racer received above-average reviews according to the review aggregation website GameRankings.[5] In Japan, where the game was ported for release on 16 July 1998, Famitsu gave it a score of 27 out of 40.[8]
GameSpot criticized the courses for being very narrow and limited, but praised the game's "hip-hop/techno" music, comparing it favorably to that of Wipeout.[2] Edge highlighted the fluid graphics and frame rate, but criticized the unoriginal gameplay and unrealistic boat handling, which can frustrate players. The magazine concluded: "As a technological showcase, Rapid Racer is a truly impressive achievement. As a game in its own right, however, it falls disappointingly short of the expectations aroused by its glorious visuals."[4] However, Next Generation said, "Anyone who thinks that PlayStation is finished should check this game out."[14]