NA: The Adventure Company DreamCatcher Interactive
Designer(s)
Stéphane Brochu
Engine
Virtools
Platform(s)
Windows
Release
FRA: November 2002
NA: February 27, 2003
EU: March 7, 2003
Genre(s)
Adventure
Mode(s)
Single-player
Gameplay
In-game screenshot showing the game's main character, Gustav McPherson, in the bar at the Alambic Bistro.
Post Mortem uses a first-person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game.
Different cursors appear over portions of the screen to show the player what will happen when it is clicked on.
Gus' notebook is used to collate both the menu system of the game and the place to view documents obtained within the game.
Development history
Microïds developed and completed Post Mortem in ten months using Virtools Dev. An in-house team of 27 people created the game. This included 8 graphic artists, 5 animators and 6 programmers.[2] To ensure the game had variety and no linear storyline, Microïds used a software called "Natural Dialog Engine".[3]Post Mortem was later followed by a spin-off series, Still Life, which has currently produced two games. On September 19, 2008 a new Still Life series website was opened, covering the three games.
The game received "average" reviews according to the review aggregation website Metacritic.[4]The Cincinnati Enquirer gave it a favorable review about a month before the game was released Stateside.[16]
According to Microïds, the game and its successor, Still Life, were commercial successes. The publisher reported combined global sales for the series above 500,000 units by September 2008.[17]
References
"Post Mortem". Microïds. Archived from the original on September 15, 2017. Retrieved September 15, 2017.
Jason MacIsaac (December 8, 2002). "Post Mortem". The Electric Playground. Greedy Productions. Archived from the original on August 3, 2003. Retrieved February 22, 2020.
Johnny Liu (March 2003). "Post Mortem Review". GameRevolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved February 23, 2020.
Ron Dulin (February 28, 2003). "Post Mortem Review". GameSpot. CBS Interactive. Retrieved September 14, 2017.
Allen Rausch (March 1, 2003). "GameSpy: Post Mortem". GameSpy. IGN Entertainment. Archived from the original on November 1, 2005. Retrieved February 22, 2020.
Scott Steinberg (January 7, 2009). "Post Mortem Review". Gamezebo. Retrieved February 23, 2020.
Tha Wiz (March 11, 2003). "Post Mortem - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved February 23, 2020.
Staci Krause (February 25, 2003). "Post Mortem Review". IGN. Ziff Davis. Retrieved September 14, 2017.
Jeff Leclerc (May 2003). "Post Mortem". PC Gamer. Vol.10, no.5. Imagine Media. p.70. Archived from the original on March 15, 2006. Retrieved February 22, 2020.
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