Ninja (Amiga, Atari ST, Arcade title: Ninja Mission) is a flip screen beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit family, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS.[2] An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware.[3]
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Ninja Ninja Mission | |
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![]() Cover art | |
Developer(s) | Sculptured Software |
Publisher(s) | Mastertronic |
Designer(s) | Steve Coleman [1] |
Platform(s) | Amiga, Amstrad CPC, Arcade, Atari 8-bit, Atari ST, C64, MS-DOS, ZX Spectrum |
Release |
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Genre(s) | Beat 'em up |
Mode(s) | Single player |
Ninja was written by Steve Coleman, who previously created the Atari 8-bit games Rainbow Walker and The Pharaoh's Curse.[1]
The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.
Ninja received mixed reviews. Bob Chappell writing for Atari User found the game very good with "first rate animation and sound. [...] For the low price, an unmissable bargain".[4] Computer Gamer reviewer praised graphics, animation and sound of the game.[5] On the other hand Zzap!64 reviewers found the Commodore 64 version awful and boring and gave it an overall rating of 25% concluding "One of Mastertronic's weakest releases."[6]
Commodore User gave the game a rating of 4/10.[7]
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