Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games.[2]
Neptune's Pride | |
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Developer(s) | Iron Helmet Games |
Publisher(s) | Iron Helmet Games |
Designer(s) | Jay Keyburz[1] |
Series | Neptune's Pride |
Engine | App Engine |
Platform(s) | Browser game |
Release | 2010 |
Genre(s) | 4X space trading and combat game |
Mode(s) | Multi-player |
Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.[3]
Players can produce, research, explore, and colonize star systems. The goal of the game is to capture more stars than other players; a game can last for up to a month, with events progressing while players are logged out.[4] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.[5][6]
PC Gamer UK named Neptune's Pride as Webgame of the Year.[7]
In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.[8]