NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Genesis.[citation needed] NFL 97 was released exclusively for the Sega Saturn.
NFL '97 | |
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![]() Cover art picturing Kordell Stewart | |
Developer(s) | GameTek[1] |
Publisher(s) | Sega |
Series | Sega NFL |
Platform(s) | Sega Saturn |
Release |
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer (1-8 players) |
New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers.[2]
Aggregator | Score |
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GameRankings | 57% (4 reviews)[3] |
Publication | Score |
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EGM | 4.5/10[4] |
GameRevolution | B+[5] |
GameSpot | 4.8/10[6] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
NFL 97 received mostly poor reviews. Critics highly praised the play editor,[4][6][1][7][8] but criticized the player animations,[4][6][1][7][8] the camera,[4][6][7] and various aspects of the gameplay. Tom Ham elaborated in GameSpot: "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful."[6] Next Generation found the most fault with the passing arc,[1] while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play."[7] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97."[4] Colin Ferris gave it a positive review in Game Revolution, citing the playbook editor, bigger player graphics, and control of passing arc.[8]
Sega's Joe Montana / NFL video game series | |
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