Mushroom 11 is an puzzle-platform game created by Untame.[1] The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles.[2]
Mushroom 11 | |
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Developer(s) | Untame |
Publisher(s) | Untame |
Producer(s) | Kara Kono |
Designer(s) | Itay Keren |
Programmer(s) | Itay Keren |
Artist(s) |
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Writer(s) | Itay Keren |
Composer(s) | The Future Sound of London |
Engine | Unity |
Platform(s) |
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Release |
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Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
The game was started at the 2012 Global Game Jam event at New York University.[3] Mushroom 11 uses the game engine Unity.[4] It has also been supported by Indie-Fund.[5] The music for the game was licensed from The Future Sound of London.[6][7]
Aggregator | Score |
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Metacritic | PC: 78/100[8] iOS: 80/100[9] |
Publication | Score |
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Destructoid | 7/10[10] |
GameSpot | 6/10[11] |
IGN | 9/10[12] |
PC Gamer (US) | 85/100[13] |
Pocket Gamer | 7/10[14] |
Mushroom 11 received positive early critical response for the game's unique mechanic and theme.[15][16][17] It was a finalist for the IGF 2014 Excellence in Design.[18][19] IGN awarded it a score of 9.0 out of 10, saying "Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles."[20]
Mushroom 11 was nominated by IGN for its "Most Innovative" game of 2015 award.[21]