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Moria is a dungeon crawl style role-playing video game first developed for the PLATO system around 1975, with copyright dates listed as 1978 and 1984. It was a pioneering game, allowing parties of up to ten players to travel as a group and message each other, dynamically generating dungeons (instead of pre-computing them), and featuring a wireframe first-person perspective display. One of its developers, Kevet Duncombe, had not read the works of J. R. R. Tolkien or heard of Dungeons & Dragons at the time. But he was familiar with the PLATO game dnd and its developers, who were fans of both, and one of whom, Dirk Pellett, suggested the name Moria for Kevet's game.[1][2]

PLATO Moria's splash screen
PLATO Moria's splash screen

See also



Sources


  1. Schuller, Dan. "Moria".
  2. Mark J. P. Wolf Before the Crash: Early Video Game History 2012 p212 "After Spacewar!, several more games appeared on the PLATO system, including DECWAR (1974, based on “Star Trek”), Empire (1974), a Dungeons & Dragons–inspired game named "dnd" released in 1979, Moria (1975), the original Freecell (1978), and a flight simulator named Airfight..."



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