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Microsoft Adventure is a 1979 interactive fiction game from Microsoft, based on the PDP-10 mainframe game Colossal Cave Adventure, and released for the TRS-80, Apple II, and later for the IBM PC. It was programmed for the company by Gordon Letwin of Softwin Associates.[1]

Microsoft Adventure
TRS-80/Apple II cover
Developer(s)Softwin Associates
Publisher(s)
  • Microsoft Consumer Products (TRS, Apple)
  • IBM (IBM PC)
Programmer(s)Gordon Letwin
Platform(s)TRS-80, Apple II, IBM PC
Release1979: TRS-80, Apple II
1981: IBM PC
Genre(s)Interactive fiction
Mode(s)Single-player

Gameplay


Microsoft Adventure is a text game of cave exploration and treasure gathering where the player enters one- or two-word commands to direct the computer to move and manipulate objects, and points are awarded for areas explored and for treasure acquired.[2] It contains 130 rooms, 15 treasures, 40 useful objects and 12 problems to be solved. The progress of two games can be saved on a diskette.[3] The game features most of the content as Colossal Cave Adventure, along with a few locations unique to this version.


Release


Microsoft originally released Microsoft Adventure in 1979 for the TRS-80 and the Apple II under its new division, Microsoft Consumer Products. IBM later included Microsoft Adventure as the only game in the initial software releases for the IBM Personal Computer,[2] making it one of the first two games available for the new computer[4] along with DONKEY.BAS (which was included in the operating system). It was released on a single-sided 514 inch disk, required 32K RAM, as a self-booting disk; it could not be opened from DOS.


Reception


Carrington Dixon reviewed Microsoft Adventure in The Space Gamer No. 49.[2] Dixon commented that "No game that exists on several different computers can fully demonstrate the potential of any one computer. Even so, your [money] buys many hours of cave exploring and treasure snatching. There is only one 'set-up' but that one is rich and complex enough to keep anyone busy for many games. I suspect that many people will come back to the one after some flashier games have been permanently set aside."[2] PC Magazine also reviewed the game positively, writing, "This hoary old classic should be included in any player's collection of games for the IBM PC."[5]


References


  1. "Microsoft Consumer Products Continuing the Microsoft Tradition". Byte. 4 (12): 179. December 1979. Only Microsoft offers Adventure complete, as originally written for the DEC PDP-10, now implemented on personal computers. The ultimate fantasy/logic game, Adventure allows you to explore the depths of the "Colossal Cave,' [...] Adventure fills an entire disk with everything you need for your exploration. Written by Gordon Letwin, of SOFTWIN, Associates. Adventure for the TRS-80 requires a single-disk, 32K system. For the Apple II" a single-disk, 32K system with either the standard disk or language card system. For just $29.95.
  2. Dixon, Carrington (March 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (49): 34.
  3. "IBM Archives: Product fact sheet". 03.ibm.com. 1981-08-12. Retrieved 2012-01-29.
  4. Lemmons, Phil (October 1981). "The IBM Personal Computer / First Impressions". BYTE. p. 36. Retrieved 19 October 2013.
  5. "Adventure (Microsoft)". PC Magazine. 1 (8): 179–180. December 1982.



На других языках


- [en] Microsoft Adventure

[fr] Microsoft Adventure

Microsoft Adventure est un jeu vidéo d’aventure développé par Gordon Letwin et publié par Microsoft en 1979 sur TRS-80 et Apple II[1]. Il est réédité par IBM en en 1981 sur IBM PC et est alors le seul jeu disponible sur cette nouvelle plate-forme[2]. Il s’agit d’une adaptation sur micro-ordinateur du jeu Colossal Cave Adventure développé dans les années 1970 sur un ordinateur central PDP-10 par William Crowther puis Don Woods[1]. L’adaptation est programmé en langage machine par Gordon Letwin. Celui-ci travaille à l’époque pour Microsoft mais développe le jeu en tant qu’indépendant, par l’intermédiaire de sa propre société[3]. L’objectif du jeu est d’explorer un gigantesque souterrain, composé de plus de 130 pièces, afin de trouver des trésors qu’il faut ensuite ramener à la surface. Pour progresser dans les souterrains, le joueur utilise des commandes directionnelles et interagit avec son environnement par l’intermédiaire d’une interface en ligne de commande qui accepte des commandes composée d'un ou deux mots, comme par exemple « prendre clés » ou « allumer lampe »[2],[4].



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