software.wikisort.org - Video_game

Search / Calendar

Kirby & The Amazing Mirror[lower-alpha 1] is a 2004 platform video game developed by HAL Laboratory, Flagship and Dimps and published by Nintendo for the Game Boy Advance. The seventh mainline Kirby entry, the game is notable for being the only installment in the entire series where King Dedede makes no appearance whatsoever, for its unique Metroidvania playstyle and being the first in the genre to support cooperative multiplayer.

Kirby & the Amazing Mirror
North American box art
Developer(s)HAL Laboratory
Flagship
Dimps
Publisher(s)Nintendo
Director(s)Tomoaki Fukui
Producer(s)Yasushi Adachi
Masayoshi Tanimura
Shigeru Miyamoto
Kenji Miki
Composer(s)Hironobu Inagaki
Atsuyoshi Isemura
SeriesKirby
Platform(s)Game Boy Advance
Release
  • JP: April 15, 2004
  • EU: July 2, 2004
  • NA: October 18, 2004
  • AU: December 23, 2004
Genre(s)Platformer
Metroidvania
Mode(s)Single-player
Multiplayer

Plot


There is a Mirror World that exists in the skies of Dream Land where any wish reflected in the mirror will come true. However, one day it copies the mind of a mysterious figure and creates a reflected world of evil. Meta Knight notices this and flies up to save the Mirror World.

Meanwhile, Kirby is taking a walk when Dark Meta Knight appears. Before Kirby can react, Dark Meta Knight slices Kirby in four and Kirby becomes four different colored Kirbys. They chase after Dark Meta Knight on a Warp Star simultaneously and enter the Mirror World.

It is revealed that the two Meta Knights fought each other until the real Meta Knight was defeated. He was then knocked into the mirror, which was in turn cut into eight fragments by Dark Meta Knight and scattered across the Mirror World, prompting the Kirbys to save Meta Knight and the Mirror World. After collecting all eight mirror fragments, Kirby enters the Mirror World and battles Dark Meta Knight. After defeating him, a vortex appears and sucks Kirby in, who is given Meta Knight's sword. Kirby then proceeds to fight Dark Mind, the true mastermind behind the Mirror World's corruption, multiple times. Upon defeat, the Mirror World is saved, and Shadow Kirby (the Mirror World counterpart of Kirby who was believed to be an enemy, but is now an ally) waves his goodbyes to the four Kirbys as they all exit the Mirror World one by one. Meta Knight also drops his Master sword before leaving the Mirror World, marking it as a symbol for the Mirror World's protection.


Gameplay


Kirby and his different colored copies travel across the hub world.
Kirby and his different colored copies travel across the hub world.

Unlike the other Kirby games, Kirby & The Amazing Mirror features a maze layout, and is traversed in a Metroidvania style. The game map branches out in several directions and, providing Kirby has the proper power at his disposal, he is able to go anywhere in almost any order, excluding the final sequence.

The player explores the worlds, solving puzzles, defeating enemies, and collecting items. Occasionally, a sub-boss will be encountered, at which point the screen will lock into place until the boss is defeated. Swallowing a sub-boss after defeat usually grants a rare or exclusive copy ability. The player will also occasionally encounter "rest areas" of sorts.

The player can collect various items to improve in-game performance, such as extra health points and lives, food to replenish health, and batteries for the Cellphone. The game also features two other collectibles: music sheets, which act as a sound test mode once the music player item is found, and spray paint, which can be used to recolor the player's Kirby. There are also three minigames accessible from the menu, which support single player and multiplayer:

The game also features multiplayer, and the player can call other players or CPU-controlled Kirbys to the location with an in-game cell phone. There are several new powers in The Amazing Mirror, such as Cupid (called Angel in the Japanese version), which allows Kirby to fly around with wings and a halo and fire arrows; Missile, which turns Kirby into a missile that can be guided in any direction and will explode on contact with a wall or an enemy or when the B button is hit; and Smash, which gives Kirby the abilities he had in Super Smash Bros. Melee.


Development


The game is a collaboration between HAL Laboratory, Flagship, and Dimps.[1] Capcom's subsidiary Flagship was responsible for the main planning.[1] Dimps was in charge of programming, design, and sound, while HAL Laboratory provided artwork and debugging services.[1] The game features soundtrack by Hironobu Inagaki and Atsuyoshi Isemura, but some tracks were reserved from Kirby: Nightmare in Dream Land.


Virtual Console


On August 1, 2011, Nintendo announced that Kirby & The Amazing Mirror would be available to limited Nintendo 3DS owners via Virtual Console, along with nine other Game Boy Advance games that were announced; it was released on December 16, 2011, to join the upcoming Nintendo 3DS price-cut and the Ambassador program starting August 11, 2011. This offer is available in all territories and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut). Nintendo has no plans to release this game, or any other Game Boy Advance games, to the general public in paid form on the 3DS.

The game was also released on the Wii U's Virtual Console on April 3, 2014 in Japan and April 10, 2014 in North America, Europe, and Australia.


Reception


In the United States, Kirby & The Amazing Mirror sold 620,000 copies and earned $19 million by August 2006. During the period between January 2000 and August 2006, it was the 43rd highest-selling game launched for the Game Boy Advance, Nintendo DS, or PlayStation Portable in that country.[14] The game ended up selling 1.47 million copies worldwide.[15]

The Amazing Mirror received "favorable" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one nine, one ten, one nine, and one eight for a total of 36 out of 40. [4] It received a runner-up position in GameSpot's 2004 "Best Game Boy Advance Game" and "Best Platformer" award categories, losing to Astro Boy: Omega Factor and Ratchet & Clank: Up Your Arsenal, respectively.[16]

IGN commented on the level design, stating that discovering the hidden pathways that's the real challenge."[8] GameSpot called the layout "daunting," but commented on the map feature. The graphics and sound were referred to as cute, though not amazing.[6]


Notes


  1. Known in Japan as Hoshi no Kirby: Kagami no Daimeikyū (Japanese: 星のカービィ 鏡の大迷宮, Hepburn: Hoshi no Kābī Kagami no Daimeikyū, lit. Kirby of the Stars: The Great Mirror Labyrinth)

References


  1. Flagship Co., Ltd.; Dimps Corporation; HAL Laboratory, Inc. (18 October 2004). Kirby & the Amazing Mirror. Nintendo of America, Inc. Scene: staff credits.
  2. "Kirby & the Amazing Mirror for Game Boy Advance Reviews". Metacritic. Retrieved October 6, 2016.
  3. Parish, Jeremy (October 15, 2004). "Kirby & The Amazing Mirror". 1UP.com. Archived from the original on March 5, 2016. Retrieved October 6, 2016.
  4. "星のカービィ 鏡の大迷宮". Famitsu. 798. April 2, 2004.
  5. Mason, Lisa (October 2004). "Kirby and the Amazing Mirror [sic]". Game Informer. No. 138. p. 146.
  6. Torres, Ricardo (October 18, 2004). "Kirby & the Amazing Mirror Review". GameSpot. Retrieved October 6, 2016.
  7. Theobald, Phil (October 18, 2004). "GameSpy: Kirby & The Amazing Mirror". GameSpy. Archived from the original on November 10, 2005. Retrieved October 6, 2016.
  8. Harris, Craig (October 20, 2004). "Kirby & The Amazing Mirror". IGN. Retrieved October 6, 2016.
  9. Reed, Philip J. (January 5, 2012). "Review: Kirby & The Amazing Mirror (3DS eShop / GBA)". Nintendo Life. Retrieved October 6, 2016.
  10. "Kirby & the Amazing Mirror". Nintendo Power. 186: 142. December 2004.
  11. Carvell, Stephen (December 23, 2004). "Kirby and the Amazing Mirror [sic] Review". VideoGamer.com. Retrieved October 6, 2016.
  12. Vassar, Darryl (November 23, 2004). "Kirby and the Amazing Mirror [sic] Review". X-Play. Archived from the original on November 25, 2004. Retrieved October 6, 2016.
  13. Blackmore, Ben (August 7, 2004). "Kirby and the Amazing Mirror [sic]". The Times. Archived from the original on July 25, 2008. Retrieved October 6, 2016.(subscription required)
  14. Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
  15. 2021CESAゲーム白書 (2021 CESA Games White Papers). Computer Entertainment Supplier's Association. 2021. ISBN 978-4-902346-43-5.
  16. The GameSpot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. Archived from the original on March 7, 2005. {{cite web}}: |author= has generic name (help)



На других языках


- [en] Kirby & the Amazing Mirror

[es] Kirby y el laberinto de los espejos

Kirby y el laberinto de los espejos, conocido en inglés como Kirby & the Amazing Mirror y en japonés como Hoshi no Kirby: Kagami no Daimeikyū (星のカービィ 鏡の大迷宮, Hoshi no Kābī Kagami no Daimeikyū?), es un videojuego de plataformas protagonizado por Kirby, desarrollado por Flagship para Game Boy Advance en 2004. Es el primer y único juego de Kirby en el cual no aparece su némesis, el Rey Dedede.

[ru] Kirby & the Amazing Mirror

Kirby & the Amazing Mirror (рус. «Кирби и Удивительное Зеркало»)[Note 1] — видеоигра-платформер серии игр Kirby, выпущенная в 2004 году для портативной консоли Game Boy Advance. Это последняя игра из серии для этой консоли, и единственная, где отсутствует Король Дидиди (до выпуска игры Kirby and the Rainbow Curse, где он появляется лишь с помощью фигурки amiibo). Kirby & the Amazing Mirror - приключенческая игра, а не линейный сайд-скроллер. Игра похожа по геймплею на The Legend of Zelda: Four Swords - игре, также изданной Nintendo и вышедшей примерно в то же время. Обе являются многопользовательскими приключенческими играми, в которых используется концепция основного персонажа, разделенная на четыре цветовых версии и работающих вместе для решения головоломок. Kirby & the Amazing Mirror повторно выпущена в Европе, эксклюзивно для членов Клуба Nintendo. Игра примечательна также тем, что даже самые скоростные прохождения занимают не менее 45 минут[1].



Текст в блоке "Читать" взят с сайта "Википедия" и доступен по лицензии Creative Commons Attribution-ShareAlike; в отдельных случаях могут действовать дополнительные условия.

Другой контент может иметь иную лицензию. Перед использованием материалов сайта WikiSort.org внимательно изучите правила лицензирования конкретных элементов наполнения сайта.

2019-2025
WikiSort.org - проект по пересортировке и дополнению контента Википедии