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Iron Tank: The Invasion of Normandy, known as Great Tank (グレートタンク, Gurēto Tanku) in Japan, is a 1988 top-view action shooting game produced by SNK for the Nintendo Entertainment System.

Iron Tank: The Invasion of Normandy
Great Tank
Box cover of Iron Tank: The Invasion of Normandy
Developer(s)SNK
Publisher(s)SNK
Platform(s)NES
Release
  • NA: July 1988
  • JP: July 29, 1988
  • AU: 1988
[1]
Genre(s)Shooting
Mode(s)Single-player

Summary


This video game is based on SNK's 1985 arcade game TNK III (which was released as TANK in Japan). Set during the invasion of Normandy, the player takes control of a commando named Paul and codenamed SNAKE (Colonel Ralf in the Japanese version, who also appeared in Ikari Warriors), as he mans the titular Iron Tank to infiltrate the German stronghold. Within PAL-A regions, it was only released in Australia.[2]


History


Iron Tank is considered by some to be a spiritual successor to SNK's earlier game Guerilla War due to many similarities in gameplay, graphics and overall layout.


Gameplay


The game opens with the titular tank landing on a beach, then advancing forward while fighting various enemies that include soldiers, officers, tanks of various types and fixed guns. In addition the player will have the opportunity to rescue captured soldiers (some of which give the player intel); and will have to negotiate various other obstacles and enemies such as armored trains, submarines, gunboats, land mines, airplane strafing runs, electric fences and gigantic rocket strikes.


Controls


The tank is controlled by a standard NES controller: Directional buttons control the tank's movement, "A" fires the tank's machine-gun, "B" fires the main gun, "Start" pauses the game on the main screen, and "Select" opens the in-game menu. The turret can point in the standard 8 directions and is rotated by simultaneously pressing "A" and the desired direction. The turret will maintain its direction on the screen regardless of the tank's movements or facing and using this is part of the game's strategy.


In-game menu


While in the game, pressing the "Select" button will open the in-game menu. From here, the player can activate or deactivate main gun fire options, read incoming radio messages, check progress on the game map and turn on the automated "Refuel" option. There are four main gun options, which when activated, alter the main gun's properties. They are:


Power-ups


While advancing through the game, the player will also come across power-up icons—red squares with a white letter in them. Some of the benefits from these include:


Level path


Like most NES action shooters, Iron Tank is divided into multiple levels, with bosses at the end of each. However, gameplay is continuous; there are no breaks between levels as the defeat of one boss directly leads to the start of the next level. One unique aspect that separates it from other action shooters is the ability of the player choose different paths to the final level by driving down the path of his choice. Some paths have fewer but more difficult levels, resulting in a shorter game if the player can successfully negotiate them while others are the reverse. The paths break and converge at specific points in the game's progress, allowing the player to mix and match level paths as the game progresses.


Level bosses


The level bosses are various different, powerful weapons that include giant tanks, railway artillery, fortresses and grounded aircraft. Most have some degree of movement either in two directions—such as the railway gun, or freely around the screen like any of the several giant tanks. All of them have predictable movement and firing patterns and exploiting this is necessary to defeat them.


References





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