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Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron, is a 3D real-time strategy game developed by Digital Reality for Microsoft Windows, and by Microïds for iOS.

Haegemonia – Legions of Iron
Developer(s)Digital Reality
Microïds (iOS)
Publisher(s)
  • NA: DreamCatcher Interactive
  • EU: Wanadoo Edition
Platform(s)Microsoft Windows, iOS
ReleaseWindows
  • EU: November 22, 2002
  • NA: November 30, 2002[1]
iOS
  • WW: October 8, 2014
Genre(s)Real-time strategy
Mode(s)Single player, multiplayer

Storyline


Haegemonia takes place in the distant future where humanity has colonized the Solar System and tensions are high between the World Government of Earth and colonial Mars. A summit on Earth's Moon is planned to ease tensions, but the Martian representative's shuttle is destroyed en route by a third, currently unknown, party. The two sides blame each other and this one event sparks off the civil war between the colonists and Earth.

The player can side with Captain Jack Garner of Earth to quell the colonial uprising, or join Captain Nilea Cortilliari and the Martian colonists on their campaign for independence.


Earth campaign


The Earth Campaign of Haegemonia is treated more like a basic training campaign. It teaches the players the basic interface of gameplay and then thrusts them into battle. The first Act the player has to escort a research vessel to the sun. As the players progress through the missions they learn more about how to play the game, gain new units and the ability to build them. The campaign then enters the "high" point of the Earth-Mars War. During the last part of the act, they have to prepare for the final assault on Mars. On the last mission, the player is thrust into a tough final battle with Mars, regardless of whether the player is ready or not. Winning the battle will always result in the same situation, a unified Solar System and the forming of the Legions of Iron. After this the acts between Earth and Mars are almost exactly the same.


Mars campaign


The Mars campaign begins with intercepting trade ships which are supplying Earth's installations. Following this mission are some other missions which contain fights on the outer regions of Sol, between colonies of Mars and Earth. At the end of this episode, the players have to attack Earth, by destroying all units around Earth. These consist of some fighter squads and two (indestructible) military bases. First off, the players kill the fighter squads, then HQ comes in play and sends two kamikaze ships at the military bases. These must be protected by putting the forces between the line of fire from the military bases and the kamikaze ships.


Legions of Iron


Once the outcome of the war is decided, be it Earth or Mars, humanity unites under the new Unified Government and forms the Legions of Iron, its vanguard of expansion into the unknown, commanded by the player.

As the human race expands outward from Sol, mysteries are solved and new ones are created as they encounter new worlds and alien civilizations. The humans encounter a race called the Kariak and become embroiled in a war with them. The player discovers that the Kariak are being manipulated into fighting with humanity by another species named the Darzok. The Kariak then ally with humanity and they jointly defeat the Darzok, foiling their plan to annihilate both races.


Gameplay


Haegemonia allows the player to create a multi-system empire. At first, only the planets similar to Earth can be colonized. After advanced terraforming and colonization techniques are researched or stolen from enemies, almost any planet can be colonized and, eventually, terraformed into Gaia-class worlds (gas giants are uninhabitable).

There are several ways of getting money to fund planetary projects and space construction: tax colonies, steal money from enemies with spies, mine resource-rich asteroids, receive tribute from other races/factions, and other ways (e.g. aid from Earth).

Research system is based on research points (RPs) which are allocated at the beginning of each mission. Most of the time, that is the maximum for the mission; however, certain random events may also increase that amount. During the campaign, all researched technologies are transferred from mission to mission, and the player can choose a certain number of ships and heroes to bring along to the next mission.

The espionage system is also different from many other games. Spy ships can be constructed in the same manner as other ships, usually no more than 3 may be present at a time. Certain heroes excel at spying and are best placed in those ships. These ships are invisible on sensors and have no sensors of their own (to prevent unfair use as scouts). Instead, spy ships can be assigned mission to be performed on planets, ships, or stations. The higher the level of the spy ship and/or hero is, the more types of missions they may perform (they gain levels by spying). In some cases, a well-trained spy ship may be worth several battleships. Spies can also be used to detect and stop enemy spies. If a spy ship is detected (e.g. spy mission failure, detected by another spy), it becomes visible for a short time to all ships, allowing it to be attacked. Ship behaviors and spy missions can be set using right-click menus. The same is true for subsystem targeting, although it is limited to hull, engines, and weapons.

Energy weapons are split up into three groups: cannons (fighters only), turrets (anti-fighter, used on turret corvettes and heavy ships), and blasters (only energy weapon for orbital bombardment, used on blaster corvettes and heavy ships). Contrary to popular belief, ships equipped with turrets can bombard planets, just not as effectively. Weaponry also comes in four distinct forms:

Planetary takeovers are accomplished by literally bombing a planet into submission, killing millions of people in the process (apparently the designers did not want to add planetary combat to the game, not even a simulated one). If the population is low to begin with, the planet will most likely become uninhabited and free to be colonized. Planetary bombardment, apparently, does not affect the planet's quality and besides, there's no way to affect a planet's quality negatively, unlike the expansion.


Music


The music was composed by Ervin Nagy and Tamas Kreiner.[2]


Reception


Legions of Iron received "generally favorable reviews" according to the review aggregation website Metacritic.[3]


Expansion


Haegemonia – The Solon Heritage
Developer(s)Digital Reality
Publisher(s)
  • EU: Wanadoo
  • NA: Meridian4
Platform(s)Microsoft Windows
Release
  • EU: October 31, 2003
  • NA: May 1, 2014 (Steam)
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Due to the success of the game, Digital Reality produced an add-on package, The Solon Heritage, which added a few new features, such as a proper skirmish mode, and modding tools. After the destruction of the Armada, a mysterious artifact of Solon origin was discovered, leading to technological advancements and intense military buildup. It was not that well received due to the lack of a new campaign in favor of refining and rebalancing gameplay. Because of contract issues (mainly of Wanadoo being sold), The Solon Heritage was not published in the USA. The Solon Heritage, as well as Legions of Iron, can now be obtained via a digital download from various online retailers.

Several changes are presented compared to the original game:


References


  1. "Hegemonia: Legions of Iron - PC". IGN. Retrieved September 8, 2017.
  2. "Review: Haegemonia [Legions of Iron]". GSoundtracks.
  3. "Hegemonia: Legions of Iron for PC Reviews". Metacritic. Retrieved September 8, 2017.
  4. Luo, Di (March 2003). "Hegemonia: Legions of Iron" (PDF). Computer Gaming World. No. 224. p. 109. Retrieved September 8, 2017.
  5. Parker, Sam (December 5, 2002). "Hegemonia: Legions of Iron Review". GameSpot. Retrieved September 8, 2017.
  6. Osborne, Scott (December 23, 2002). "GameSpy: Hegemonia: Legions of Iron". GameSpy. Archived from the original on July 3, 2006. Retrieved September 8, 2017.
  7. Lafferty, Michael (December 2, 2002). "Hegemonia: The Legions of Iron [sic] - PC - Review". GameZone. Archived from the original on October 4, 2008. Retrieved September 8, 2017.
  8. Adams, Dan (December 10, 2002). "Hegemonia: Legions of Iron Review". IGN. Retrieved September 8, 2017.
  9. Peckham, Matthew (March 2003). "Hegemonia [Legions of Iron]". PC Gamer. p. 93. Archived from the original on March 15, 2006. Retrieved September 8, 2017.
  10. Shoemaker, Richie (December 21, 2002). "PC Review: Haegemonia [Legions of Iron]". PC Zone. Archived from the original on June 1, 2007. Retrieved September 8, 2017.





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