H-Hour: World's Elite is a tactical shooter video game, currently being developed by SOF Studios. The game released in early access for Microsoft Windows via Steam in May 2015. A version for the PlayStation 4 is planned to be released at a later date.[1]
H-Hour: World's Elite | |
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Developer(s) | SOF Studios |
Publisher(s) | SOF Studios |
Composer(s) | Penka Kouneva |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows, PlayStation 4 |
Release |
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Genre(s) | Tactical shooter |
Mode(s) | Multiplayer |
Initial development was mostly funded by $252,500 from a successful Kickstarter campaign in July 2013.
H-Hour's gameplay takes heavy inspiration from the SOCOM series, to which the developers describe the game as a "spiritual successor". The game is intended to be best when played with a clan and organised teams, and aims to give players a realistic military combat experience.[2]
The game will initially be "8v8" only, with the possibility of testing and adding larger player-counts in the future.[3] Upon release the game will be multiplayer only.
H-Hour: World's Elite is planned to include six maps upon release and at least four gameplay modes. Additional community maps are planned to be supported.[4]
H-Hour: World's Elite is being developed by SOF Studios, located in Southern Pines, North Carolina. Its creative director, David Sears, was also the creative director of the SOCOM series, and H Hour is envisaged as a spiritual successor.[5] The game was announced alongside a Kickstarter crowdfunding campaign in July 2013 which aimed to raise $200,000, ultimately raising $252,662.[5] These funds were used to create a prototype which could then be used as a pitch for publisher funding.[4] In April 2014, Sears posted a blog about difficulties in funding the project,[6] later leaving his position as creative director at SOF Studios in October 2014.[7]
Initial development and assets were created using Unreal Engine 3 and later transitioned to Unreal Engine 4.[8] The game is being developed for Microsoft Windows, with plans to port the game to the PlayStation 4.[1] The game was entered into Steam Greenlight in March 2014, approved in April, and released onto Steam Early Access in May 2015.[1][9][10]
As of March 14, 2016, all development on H-Hour: World's Elite was ceased awaiting further capital investment.[11]
As of March 21, 2016, a group of industry professionals including former contract workers at SOF Studios stepped forward to volunteer their spare time to continuing the development of 'H-Hour: World's Elite. Between then and the end of June 2016, several improvements were completed.[12] The game entered a beta phase in March 2018, alongside an announcement that the PlayStation 4 version was under development.[13]