Generation of Chaos: Pandora’s Reflection (Japanese: ジェネレーション オブ カオス6) Generation of Chaos 6 is a strategy role-playing video game for the PlayStation Portable. The game was released in Japan on June 28, 2012,[4] and an English language release for North America and Europe has been planned for February 19 and 20, 2013, in North America and Europe respectively.[5]
Generation of Chaos: Pandora's Reflection | |
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![]() Japanese box art | |
Developer(s) | Sting Idea Factory[1] |
Publisher(s) |
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Series | Generation of Chaos series |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Tactical RPG |
Mode(s) | Single-player |
The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force.[6] Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare.[7] The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.[6]
The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues,[8] similar to games in the music/rhythm genre.[9] Good timing with the button presses also allows party members in vicinity initiating additional "team attacks".[1] The battle system also employs a rock paper scissors type weapon system,[6] and the ability to summon powerful creatures to help with their magic abilities.[1]
The game spans seven chapters and over thirty battles.[10]
The game takes place in the dark, barren world of Hades, revolving around a boy named Claude, and his sister named Yuri.[2] In the game, Yuri is cursed with a butterfly tattoo, leading Claude to vow to travel the world in order to find a way to break the curse.[11] Along their travels, they also become entangled in a larger struggle that could decide the fate of the entire world.[2]
The game was first revealed by Dengeki PlayStation, in March 2012.[1] The game was announced as a joint venture between Idea Factory, the company that had made the previous games in the Generation of Chaos series, and Sting, developer of games such as Riviera: The Promised Land, Knights in the Nightmare, and Gungnir.[1][12] The collaboration would be named "Super Sting".[12]
The game was released on June 28, 2012, in Japan, and in September 2012, NIS America announced the English localization of the game for North American and European regions.[2] It was released in February 2013.[13]
The game received "mixed or average" reviews according to the review aggregation website Metacritic.[14] Famitsu gave the game an 8, 8, 8, 8 (32/40) review score.[15]
Sting Entertainment | |||
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