Entropia Universe is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg.
![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
|
Entropia Universe | |
---|---|
![]() Former logo | |
Developer(s) | MindArk |
Publisher(s) | MindArk |
Designer(s) | Multiple |
Engine | CryEngine 2 |
Platform(s) | Microsoft Windows |
Release | January 30, 2003 |
Genre(s) | Massively multiplayer online role-playing game, first-person shooter |
Mode(s) | Online multiplayer |
Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1. This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees; the minimum amount for a withdrawal is 1,000 PED. The Entropia Universe is a direct continuation of Project Entropia.
Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for $330,000.[1] This was then eclipsed in November 2010 when Jon Jacobs sold a club named "Club Neverdie" for $635,000; this property was sold in chunks, with the largest sold for $335,000.[2][3] The game has been described as dedicated to capitalism rather than quality of gameplay, and connecting the in-game labor with real world profits; in which sense it can be seen as a spiritual precursor to the play to earn model.[4]
Entropia Universe's in-game currency is the Project Entropia Dollar (PED), which can be purchased for real cash at a fixed rate. US$1 buys 10 PED, and PED can then be converted back to cash in some circumstances.
PED is used to purchase items in the game, such as equipment, clothing, and property.
MindArk charges a 1% fee on withdrawals, and the minimum withdrawal is 1,000 PED (US$100).[5]
The game can be played for free, but spending money on the in-game currency allows significant additional options like purchasing items, skills, deeds/shares, and services from other players.
Nearly all of the main in-game activities (such as hunting, crafting items, mining, etc.), require expendable resources (ammunition, probes, guns, finders, extractors), which must be purchased from vending machines (or other players). These items are either expendable, single use, or decay and require repair. Items can be crafted for use or for sale to other players.
Each player is only allowed one character. Having more than one could cause a player to be banned from the game, losing access to any funds they have spent in the game.[citation needed]
Entropia Universe (then Project Entropia) was released in 2003 with one planet, named "Calypso".
Starting in 2010, additional planets have been released by MindArk through partnerships with other companies. A second music-themed planet was opened on April 6, 2010, called "ROCKtropia", which is owned and developed by Neverdie Studios. In total there are six planets with different themes. While not a planet, space is a separate area in the Entropia Universe, connecting all planets. Space is developed and managed by MindArk.[citation needed]
In 1995, development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. On May 20, 2002, the Commercial Open Trial began,[6] and the game was available to the public. With Version Update 4.2 on 28 January 2003, the game was considered "Gold".
Some important additions to the game since release have been:
4.2 | 28 January 2003 | Personal storage system |
5.3 | 24 November 2003 | Housing system, space travel |
5.6 | 5 April 2004 | Mentor & Disciple system |
5.7 | 1 June 2004 | Crystal Palace Space Station |
6.0 | 10 August 2004 | New graphics engine (GameBryo) |
6.1 | 6 October 2004 | Amethera continent, Landgrabs |
7.3 | 4 May 2005 | Land Area Management, Auction Procurement Orders |
7.5 | 1 July 2005 | New avatar creation process, Beauty Professions |
7.8 | 23 November 2005 | Animal Taming |
8.0 | 19 December 2005 | Asteroid Space Resort |
8.8 | 18 December 2006 | Shopping Malls |
In August, 2009, Version 10.0 was released, using CryEngine 2 from Crytek. With the new engine, almost everything in the game required changes, including the overall land maps. This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. There were some systems (like pets taming) that were disabled right after the implementation of the CryEngine; some of these were returned after a few weeks, whereas some took months or even years. There are still systems that were in place before CryEngine that have not yet returned as of August 2014.
11.0.0 | 6 April 2010 | New Planet (ROCKtropia) |
11.2.0 | 21 June 2010 | Vehicles |
11.3.0 | 28 September 2010 | Voice chat system |
11.5.1 | 8 December 2010 | New Planet (Next Island) |
11.10.2 | 25 May 2011 | New Planet (Planet Arkadia) |
12.0 | 21 June 2011 | Space |
12.6.0 | 1 May 2012 | New Planet (Planet Cyrene) |
12.9 | 10 Dec 2012 | VirtualTycoon mobile app released for Android devices |
15.0 | 15 Oct 2014 | Taming & Pets (Reintroduced) |
15.3 | 15 June 2015 | Mission Galactica / Harvesting |
15.10 | 4 October 2016 | Gardening System |
15.15 | 20 June 2017 | Loot 2.0 |
![]() | This section is in list format but may read better as prose. (November 2021) |
2002 | The Gate #1, October 2002 | The Gate #2, November 2002 | The Gate #3, December 2002 | |
---|---|---|---|---|
2003 | The Gate#4, February 2003 | The Gate #5, March 2003 | The Gate #6, April 2003 | The Gate #7, May 2003 |
2005 | The Calypso Independence 1, September 2005 | The Calypso Independence 2, November 2005 | The Calypso Independence 3, December 2005 |
---|---|---|---|
2006 | The Calypso Independence 4, January 2006 | The Calypso May 5, September 2006 | The Calypso August 6, September 2006 |
{{cite web}}
: CS1 maint: archived copy as title (link)Some may say they are like pawn shops, but in Entropia they are banks. There is no other way to get money forwarded or loaned securely.