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Elasto Mania is a platform game released in 2000.[2] It explores the notion of elastic motorcycles. The goal of each level is to touch the flower. Some require the player to collect apples spread throughout it before doing so.[1] There is online competition in trying to finish the levels as fast as possible and setting new world records.[3][4][5] Time improvements have often shown to rely on finding new ways to solve the levels.[6] Betterment also relies on polishing known styles.[7][8]

Elasto Mania
Developer(s)Balázs Rózsa
Designer(s)Balázs Rózsa, Csaba Rózsa, Geza Szabo, Mate Magyar, Eszter and Bori Paris, Dylan Cooper, Peter Illyes, Imre Barczi, Gabor Gerenyi, Tamas, Andris Kristyan and Sergey Shukaev[1]
Platform(s)Windows, BeOS, iOS, Switch
ReleaseJanuary 2000
Genre(s)Platform
Mode(s)Single player, multiplayer

Gameplay


The player controls a motorbike rider, and has to restart the level if their head or bike's wheels touch a rotating spiky wheel, or their head touches a solid structure (such as a wall).[9] All the apples in a level must be collected before the player can touch the flower and proceed to the next level. Only the head and wheels of the driver interact with the level, their body being able to overlap walls without injury.

The physical model, such as the elasticity of the bike frame, permits a wide range of tricks to be performed. These range from subtle manoeuvres to increase speed to more dramatic effects, such as an exploit of a reproducible bug in the physical model, allowing for the bike to be propelled some distance up in the air.[10]


Versions


Elasto Mania was created by Balázs Rózsa as a sequel to the 1997 game titled Action SuperCross. The main differences between both games are the slight change in physics and the addition of twelve internal levels. The demo version contains 18 official levels, while the full one contains 54.[11] In addition to these official "internal" levels, many "external," fan-created levels can be found online, in some cases gathered in level packs.

The latest official patch for Elasto Mania is v1.11a. Development of unofficial patches have given rise to v1.3, which features online multiplayer.

In August 2014, Elasto Mania 2 was released as an official iOS app.

In 2017, Elasto Mania 2 was released on Microsoft Windows.

In May 2020, an updated version of the original Elasto Mania was released on the Steam gaming platform.

A version for the Nintendo Switch was released in 2022


Online content


In the early 2000s, players could join the IRC channel "#battle" and compete for the fastest completion time in player-designed levels. Replays of fast completion times were shared on the IRC channel with other players.

A community-driven game patch was released since 2006, allowing players to see each other and compete in real-time. A website was launched conjointly with the development of online versions of the game,[12] which features statistics and the ability to browse previously battled levels, examining their layout, commenting them, checking their all-time standings,[13] and downloading their associated replays.[14]


See also



References


  1. "Welcome to Elasto Mania! : A motorbike simulation game based on a real physical model : Try Before You Buy" (TXT). Moposite.com. Retrieved 2016-02-26.
  2. "Information - Games - Elasto Mania". Moposite.com. Retrieved 2016-02-26.
  3. "Records - World Records". Moposite. 2015-12-20. Retrieved 2016-02-26.
  4. "Records". Moposite. Retrieved 2016-02-26.
  5. "Records". Moposite. Retrieved 2016-02-26.
  6. "File:Improvements - Wikimedia Commons". Commons.wikimedia.org. 8 December 2012. Retrieved 2016-02-26.
  7. "Simple RecPlayer by ville_j". Elma.oktobia.org. Archived from the original on 2016-03-03. Retrieved 2016-02-26.
  8. "Simple RecPlayer by ville_j". Elma.oktobia.org. Archived from the original on 2015-05-18. Retrieved 2016-02-26.
  9. Bramwell, Tom (2008-12-01). "Elasto Mania Hands On". Eurogamer. Elasto Mania [...] is about doing absurd things easily; and then later it's maximising traction, stopping without tipping, conserving momentum, and flying through the air exactly as you intended. The back-to-the-start punishment for failure might rub us up the wrong way in the long run, but it's just as likely we'll call a truce and celebrate the rest of the ride.
  10. "MEGA Bounce by Mawane". YouTube. Retrieved 2016-02-26.
  11. "Elasto Mania Home". Elastomania.com. Retrieved 2016-02-26.
  12. Høyer Sørensen, Sune (2010-02-25). "Is EOL the holy grail?". Blogger. The most important thing [about Elma Online] maybe is the site, that hopefully will bring people together about more than just the current battle and the last five chat lines.
  13. "Elma Online ^ Statistics ^ Level ^ EOLJ0411". Elmaonline.net. Retrieved 2016-02-26.
  14. "Elma Online ^ Battles ^ 10230 ^". Elmaonline.net. 2011-03-20. Retrieved 2016-02-26.



На других языках


[de] Elasto Mania

Elasto Mania (ElMa) ist eine kostenpflichtige 2D-Geländemotorrad-Simulation aus dem Jahr 2000. Im Gegensatz zu anderen Motorrad-Simulationen steht hier das Erreichen des Ziels und nicht die Geschwindigkeit im Vordergrund. Für Profis steht jedoch die Geschwindigkeit zum Vergleich mit anderen Spielern an erster Stelle.
- [en] Elasto Mania

[fr] Elasto Mania

Elasto Mania (ou Elma du nom du fichier exécutable du logiciel) est un jeu de simulation de motocycle en 2D (vue de côté) très particulier. Il est la suite de Action SuperCross.

[it] Elasto Mania

Elasto Mania (o Elma[1]) è un videogioco di motociclismo del 2000 sviluppato da Balázs Rózsa per Microsoft Windows. Il gioco è considerato il seguito di Action SuperCross, creato dallo stesso programmatore nel 1997. Il videogioco ha ricevuto conversioni per iOS e Nintendo DS[2]. Nel gennaio 2022 è stato distribuito Elasto Mania Remastered per Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One e Xbox Series X e Series S[3], mentre Action SuperCross è stato pubblicato come open source.[4]

[ru] Elasto Mania

Elasto Mania — компьютерная игра, 2D-симулятор мототриала, выпущенный в 2000 году венгерским программистом Балажем Рожа (Balázs Rózsa) и его братом Чабой Рожа (Csaba Rózsa). Отличительная особенность игры — проработанная физическая модель мотоцикла.



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