Dolphin is a side-scrolling video game created by Matthew Hubbard for the Atari 2600 and released by Activision in 1983.[1] Hubbard later designed Zenji for Activision.[1] Dolphin requires the player to use audio cues in order to survive.
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Dolphin | |
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Developer(s) | Activision |
Publisher(s) | Activision |
Programmer(s) | Matthew Hubbard [1] |
Platform(s) | Atari 2600 |
Release | 1983 |
Genre(s) | Action |
Mode(s) | Single-player |
The player controls a dolphin attempting to flee from a giant squid. It must avoid colliding with packs of seahorses while navigating both forward- and backward-moving currents (indicated by arrows pointed with or against the dolphin's direction, respectively) which accelerate or decelerate its speed. Occasionally a seagull appears above the water's surface which, if touched, permits the player a short period of invincibility. During this time, the dolphin is able to touch the squid and drive it away.
The dolphin's sonar sounds to indicate how to avoid seahorses: a high pitch indicates an opening near the water's surface, and a lower resonance indicates a seafloor passage.
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Dolphin won the "Best Videogame Audio/Visual Effects (Less than 16K ROM)" category in the Electronic Games 1984 Arcade Awards.[2]