Cobra Command (コブラコマンド) is a 1988 arcade game developed and published by Data East that was later ported to the NES. It is a side-scroller in which the player flies a heavily armoured helicopter through six stages to destroy enemy tanks, cannons, submarines, and gunboats.[2]
Cobra Command | |
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![]() Japanese arcade flyer of Cobra Command | |
Developer(s) | Data East |
Publisher(s) | Data East |
Director(s) | T. Seki |
Producer(s) | Kohji Sasamoto |
Designer(s) | Akira Otani Kazuhiro Takayama (hardware) |
Programmer(s) | Kohji Sasamoto |
Artist(s) | Akira Otani M. Narita T. Konishi Satoshi Furukawa |
Composer(s) | Shogo Sakai, Masaaki Iwasaki, Takafumi Miura (NES) Azusa Hara |
Platform(s) | Arcade, NES |
Release | September 1988 (Arcade)[1] November 1988 (NES) |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, Multiplayer |
There are missions to Sumatra, Java, Borneo, the South China Sea, Siam and the enemy's headquarters.[3]
The NES port of Cobra Command, which was released the same year as the arcade game, is slightly similar; however, unlike the arcade game, the NES version does not scroll automatically, and its gameplay is similar to Choplifter as the main goal for each level is to rescue all of the hostages. Also, throughout the game, the player's helicopter can be upgraded by landing in certain areas.
A port of Cobra Command was announced to be released on the Retro-Bit Super Retro Cade.[4]
In Japan, Game Machine listed the game on their October 15, 1988 issue as being the sixth most-successful table arcade unit of the month, outperforming titles such as Forgotten Worlds.[5]
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