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Cloudberry Kingdom is a platform game created by Pwnee Studios.[2] The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.[3]

Cloudberry Kingdom
Developer(s)Pwnee Studios
Publisher(s)Ubisoft
Platform(s)Microsoft Windows, PlayStation 3, Wii U, Xbox 360
ReleasePlayStation 3
July 30, 2013
Steam, Xbox 360
July 31, 2013[1]
Wii U
August 1, 2013
Genre(s)Platform
Mode(s)Single-player, multiplayer

Cloudberry Kingdom is a downloadable title for Mac OS X, Microsoft Windows, PlayStation 3, Wii U and Xbox 360.[4][5]


Delisting


In May 2020, The game's publisher, Ubisoft, delisted Cloudberry Kingdom on Steam with no announcement. Pwnee Studios did not comment.[6]


References


  1. "在 Steam 上购买 Cloudberry Kingdom™ 立省 75%" (in Simplified Chinese and English). Steam. Retrieved 2016-10-19.
  2. "Pwnee Studios /about/". pwnee.com. Archived from the original on 2013-01-31. Retrieved 2012-11-17.
  3. "How to Make Insane, Procedural Platformer Levels". gamasutra.com. 10 May 2012. Retrieved 2012-11-17.
  4. "Indie game Cloudberry Kingdom hitting Wii U in December, utilizing Kickstarter". gonintendo.com. May 10, 2012.
  5. "Cloudberry Kingdom Will Destroy You - With A Smile". Ign.com. May 10, 2012. Retrieved 2012-11-17.
  6. ShawnS (2020-11-28). "Cloudberry Kingdom". Delisted Games. Retrieved 2022-08-18.





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