Boyz Don't Cry (Polish: Chłopaki Nie Płaczą) is an adventure video game developed by L'Art, released on March 30, 2005.
Chłopaki Nie Płaczą (video game) | |
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![]() Cover art of the game. | |
Developer(s) | L'Art |
Release |
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Genre(s) | Adventure |
Mode(s) | Single-player |
Warsaw-based L'Art employs 25 people. It is known within the Anglosphere for publishing localized versions of video games like Myst III, Nocturne and Hopkins FBI.[1] The company initially focused on local game versions and multimedia presentations in order to increase funding for a new, unique video game.[2] The company finalized this game while developing Ski Jumping 2005 and two games set in the modern theatre of war.[2] Maciej Oginski finished writing the game's screenplay and dialogue in December 2003. The development process officially began a few months later.[2]
Oginski aimed to write a script in the style of Monty Python and South Park that would be enjoyable to those who had not seen the earlier films.[2] The finished script consisted of 500 pages, and voice actors recorded over five hours of dialogue, filled with slang, newspeak and expletives.[3]
Developers chose to make the game in 2D as they were against 3D and felt FMV was tacky.[2] It was reported in a Just Adventure preview, published August 19, 2004, that the company hoped to find a North American publisher for the game. They ended up publishing the title themselves.[1] The game was originally meant to be published in Poland in September 2004.[4]
The game is loosely based on the comedy film Chłopaki nie płaczą (Boys Don't Cry, 2005) and centers on a duo of gangsters named Fred and Grucha.
Gameplay is similar to a classic two-dimensional LucasArts adventure game, where players interact with characters, collect inventory items and complete puzzles to advance the story.
Przygodoskop thought the game would appeal to players who just wanted a fun experience, noting that it "wasn't ambitious, intellectual, or a milestone".[5] GryPC wrote that the game's script could reasonably be used as a sequel to the film Chłopaki nie płaczą.[6] Game Press gave specific praise to the title's "Polonization" for its emphasis on appealing to Polish players and including historical or cultural references they would likely appreciate.[7] Adventure Gamers enjoyed the title's "gorgeous [...] sumptuous looking stylized artwork."[8] Gry.imro thought it was the best Polish adventure game in years.[9] Imperium Gier praised the game's humour and cast of characters, but disliked the plot and gameplay.[10] Gry.mocny disliked the "annoying" interface but appreciated how the game was not merely a straight remake of the film.[11][12] Gra.pl noted the game's humor contained a large amount of social and political satire.[13]